Hi,
I use Boarding function in WE trigger to train a peon, a Townhall set rally to a structure for automatically turning every peon created to the training to an infantry for instance,
when a peon has boarded into a structure (using Load ability to board an ship), its life percentage is taken by devour cargo (set its capacity of 1),
When a peon is still in that structure, another peon coming in line of the training production, new peon get lost in its order of boarding.
Thus, my question is to get the production line of peon smooth, every peon waiting for another one in a structure doesn't lose its order. They can queue up for theirs turn of training respectively one by one. In the Image below, you can track my trigger to help me.
How could I make it to prevent many idle peons?
Figure 1. Generating/Production of Wolf Peons
Figure 2. Production of Wolf Units( Brawler/Hurler/Mauler)
I am working on the project of making a Warcraft 1.23 map like the game BATTLE REALMS (Liquid Entertainment), This triggering system of training units is based on the game Battle Realms, so you can easily understand my points if you have played it.
Thanks and regards,
I use Boarding function in WE trigger to train a peon, a Townhall set rally to a structure for automatically turning every peon created to the training to an infantry for instance,
when a peon has boarded into a structure (using Load ability to board an ship), its life percentage is taken by devour cargo (set its capacity of 1),
When a peon is still in that structure, another peon coming in line of the training production, new peon get lost in its order of boarding.
Thus, my question is to get the production line of peon smooth, every peon waiting for another one in a structure doesn't lose its order. They can queue up for theirs turn of training respectively one by one. In the Image below, you can track my trigger to help me.
How could I make it to prevent many idle peons?
Figure 1. Generating/Production of Wolf Peons

Figure 2. Production of Wolf Units( Brawler/Hurler/Mauler)

I am working on the project of making a Warcraft 1.23 map like the game BATTLE REALMS (Liquid Entertainment), This triggering system of training units is based on the game Battle Realms, so you can easily understand my points if you have played it.
Thanks and regards,