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Bluring

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Seas =)

Isn't this blur something like that?:

  • Blur
    • Events
      • Unit - A unit Learns a skill
    • Conditions
      • (Learned Hero Skill) Equal to Attribute Bonus
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Level of Attribute Bonus for (Triggering unit)) Equal to 1
        • Then - Actions
          • Animation - Change (Triggering unit)'s vertex coloring to (75.00%, 75.00%, 75.00%) with 20.00% transparency
        • Else - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Level of Attribute Bonus for (Triggering unit)) Equal to 2
        • Then - Actions
          • Animation - Change (Triggering unit)'s vertex coloring to (50.00%, 50.00%, 50.00%) with 40.00% transparency
        • Else - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Level of Attribute Bonus for (Triggering unit)) Equal to 3
        • Then - Actions
          • Animation - Change (Triggering unit)'s vertex coloring to (25.00%, 25.00%, 25.00%) with 60.00% transparency
        • Else - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Level of Attribute Bonus for (Triggering unit)) Equal to 4
        • Then - Actions
          • Animation - Change (Triggering unit)'s vertex coloring to (0.00%, 0.00%, 0.00%) with 80.00% transparency
        • Else - Actions
 
Hmm, pretty sure the only way to get transparency is with triggers. There's no other way. It's just not in the normal world editor database.

If you're trying to figure out how to do it without triggers, you've likely posted your thread in the wrong subforum. Unless you mean without an Event in the Trigger? Or maybe you mean on map initialization the unit becomes transparent?
 
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