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Bloodmoon Rock v2.1

Description: "This mysterious island had just been discovered by brave explorers, who had yet to encounter what was concealed for centuries..."

bmroverview.jpg

bmrscreens.jpg


- 1 tavern
- 4 expo spots
- 2 goblin merchants
- 2 mercenary camps
- 2 goblin laboratories
- 10 green camps
- 12 orange camps

many thanks to BoX for playtesting & giving tips, i hope you'll all enjoy the map! leave some feedback please, thanks!

Keywords:
melee, normal, miscellanous, 1on1, 1vs1, 2 players, ashenvale, lake, island, isle, creeps, turtle, gnoll, kobold, satyr, furbolg, troll, murloc, wolf
Contents

Bloodmoon Rock v2.1 (Map)

Reviews
20:14, 1st Aug 2010 ap0calypse: Approved
Level 2
Joined
Feb 6, 2010
Messages
8
Changelog

changelog v2.1:

- rain removed to give it a brighter atmosphere
- fog density decreased from 0.50 to 0.40 for same reason as above
- map-size decreased from 92*116 to 92*114 (to solve some camera issues)
- green creep camps generally are now a little bit farther away from the trees for easier creeping

near middle expansion spots:
- rocks in front of expansions removed
- also removed some doodads near the nightelf houses to give more free space to expansions

creep camp changes: (look @ map overview for the camp numbers)

troll camp (01):
- darktroll exchanged with darktroll shadowpriest
- removed some doodads for easier creeping

kobold camp (03):
- kobold geomancer is now in the middle position

satyr camp (07):
- the satyr soulstealer's starting mana decreased from 400 to 50 (by the time you creep this camp he should only be able to cast 1-2 mana burns, instead of more depending on how long he lives)

furbolg camp (08):
- exchanged the furbolg shaman with a darktroll berserker

mercenary camp (09):
- various tree changes (some added, some deleted)
- all blocking doodads near trees removed

merchant shop camp (11):
- 1 darktroll berserker exchanged with 2 darktroll shadowpriests
- some doodads added near the trees
 
Level 22
Joined
Feb 3, 2009
Messages
3,292
Barathrum's Review (Mini Moderator)



Description (Includes THW description and map description:"


THW Description: Is almost unacceptable, but lacks text (2/5)
Map Description: Something average I'd say (2/5)

For both (4/10)
Terrain:

The terrain is very beautiful and I give you a perfect score of 10.
(10+/10)
Gameplay:

AI has the ability to play normaly, enough gold mines (players x 2).
(10/10)
Gold mines:

As said above enough gold mines (player x 2)
(10/10)
Creeps:

Balanced creeps in the map, so another +10.
(10/10)
Drops:

Seems ok, another +10
(10/10)
Natural Buildings:

Their locations are ok, and are balanced for both sides.
(10/10)
Aditional Information:


Score Board:


0%-49% = 1/5 vote for rejection
50%-60% = 2/5 but i vote for reviewed
61%-70% = 2/5 but i vote for Aproval
71%-80% = 3/5 vote for aproval
81%-92% = 4/5 vote for aproval
93%-100% = 5/5 vote for aproval
Results:


Total: 64/70
= 91%

Vote for Aproval?= Yes
Vote for Rejection?= No
Vote for Reviewed?= No

Final Rating: 4/5

 
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