1. Are you planning to upload your awesome model to Hive? Please review the rules here.
    Dismiss Notice
  2. Find your way through the deepest dungeon in the 18th Mini Mapping Contest Poll.
    Dismiss Notice
  3. A brave new world lies beyond the seven seas. Join the 34th Modeling Contest today!
    Dismiss Notice
  4. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
Hive 3 Remoosed BETA - NOW LIVE. Go check it out at BETA Hive Workshop! Post your feedback in this new forum BETA Feedback.
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

BloodHoundRiderAxe

Submitted by Uncle Fester
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.
The undead notoriously lack in having an ordinary cavalry in Warcraft 3, so i decided once again to make a custom unit. What i wanted to avoid is making a unit from which several other variations already exist on the Hive. I know that there already exist some blood hound models on the Hive, but i couldn't find any so far that resembles mine very much. At first i had a few problems when making this model as i was unsure about which skins would be best, so my work came to a hold for a while. A few weeks later i continued the work, and after hundreds of "trial and error" results, i finally came to this one. It took me more than a month to make this model, as i had to create a skeleton for the rider and animate it manually in Magos (no joke, i CnPed the values from Thrall's bones and set the frame numbers accordingly). And even after most of the work was done, it still took me a few hours to give it the finishing polish. All in all, i have to admit that this was one of my most demanding and labor-intensive works.


About the model:
Many townfolks claim that there's no bigger menace to villages and even small cities than the Troll Boar Riders. Well, actually they're terribly mistaken! There's one kind of cavalry that tought even to boar riders the meaning of fear and demise: the undead Blood Hound Rider! Whilst both have developed a fondness for surprise attacks and pillaging, in any kind of confrontation the blood hound riders are always in advantage. The reasons are many:
-) the blood hounds can smell anything from huge distances, including invisible units and alert the riders in time
-) most creatures, incl. the "hoggers' " boars and also mammoths have learned to avoid blood hounds, hence they flee in fear when they hear their howl
-) blood hounds are as heavy as boars, but more agile and faster moving
-) boars are good runners too, but in endurance they can't compete with the blood hounds
-) the blood hounds' bites infest their targets with several diseases
-) the blood hounds are naturally living in packs, hence they can coordinate a perfect attack by themselves without needing guidance from the riders
In addition to every aforementioned fact, the blood hound riders are also more merciless, brutally and way more evil than any other cavalry. They don't only raid for enriching themselves, but also for entertaining their mounts with prey-villagers. They often even take captives and send them away, just for hunting them later down again.

Feel free to use this ressource in any imaginable way you want! Have fun with it! :wink:


P.S. I'm planning to make more variations of Blood Hound Riders soon. They all will have the same mount and armor, but different weapons, helmets and faces. :wink:

EDIT 1:
-) body proportions fixed, now he doesn't have ape-arms (too long arms)
-) vertex assignment problems on chest fixed (my thx to -Grendel for pointing that out)
-) applied a few changes to the mount's head, so that it doesn't clip through the collar again during the Stand - 2 and Stand - 3 anims
-) re-edited the Attack - 2 anim (performs more like an axe-swing now)
-) replaced the hair with a hood, as they brought mostly negative criticism
-) also applied a finishing polish to the riding crop

I hope it performs bette now! :wink:

EDIT 2:
-) fixed that odd snake-like movement of the mid-part from the chest
-) also added one more chain, it starts from the left side of the big torso chain and goes to the left hand of the rider. I added for not having it loook like the hand only floats above the model.

Should be much better now! If you downloaded the old version, make sure to replace it with this one, it performs better. ! :wink:

EDIT 3:
-) merged the model with the wolfrider's skeleton. It uses his anims now, with a slight modification
-) Attack -1 now lets the mount bite

EDIT 4:
-) further fixed a few vertex-to-bone-assignment issues, a few unnatural movements and all remaining skinning issues (the rider's right side of the torso had two minor flaws over and beneath the shoulder joint)
-) Attack 1 has been changed to its default, the rider attacks with one hand
-) ingame screenie also added (functions properly ingames) ;)
-) BONUS: added 4 more "custom" animations:
  • Walk - 2: same as Walk anim, only that the mount opens two times its jaw slightly, like grasping for air (similar to the Direwolf's walk anim)
  • Attack 3: another attack anim, mainly for the mount to do the job (quickly deliever a painfull bite)
  • Spell Slam: the mount now can grab the target enemy and shake him/her/it around or take a big bite out of a bigger unit, like an ogre
  • Stand Channel: this is an eat-like animation with the sound of the Ghoul's and Abomination's Cannibalize ability (sound integrated to model, it's not necessary to add the sound in World Editor too). Now the hungry hounds can feast on nearby corpses as well!
All anims are CnP's from the frames of the model's ingame anims. I just sometimes edited the movement of single bones to vary them a bit, and sometimes i combined frames from many anims to make a new one. ;) This was done in MDLVIS.

Keywords:
undead, undead rider, undead cavalry, rider, blood hound, monster, wolf, hound, scourge, fallen
Previews
Contents

BloodHoundRiderAxe (Model)

BloodHoundRiderAxe (Model)

Reviews
Moderator
23:59, 6th Aug 2014 MiniMage: I've been trying to figure out what looks off with this model. The wolf head along with the collar needs to be scaled down about 10%. The wolf head is also kinda too square, A wolf head generally ends in a point. A...
  1. Solu9

    Solu9

    Joined:
    Jan 25, 2011
    Messages:
    2,166
    Resources:
    47
    Models:
    26
    Icons:
    16
    Skins:
    1
    Tools:
    1
    Maps:
    3
    Resources:
    47
    Heh. I guess he means the model viewer here on Hive :)
     
  2. Uncle Fester

    Uncle Fester

    Joined:
    Jun 6, 2010
    Messages:
    1,477
    Resources:
    124
    Models:
    82
    Icons:
    41
    Packs:
    1
    Resources:
    124
    Oh. That's not the best tool for viewing models. First of all, loading custom skins and those from patch stuff (like Goblin Tinker) are problematic in model viewer. This aside, it has been my experience that Model Viewer often has problems with custom made models. :vw_sad:
     
  3. Heinvers

    Heinvers

    Arena Moderator

    Joined:
    May 7, 2010
    Messages:
    8,338
    Resources:
    85
    Models:
    3
    Icons:
    50
    Packs:
    3
    Skins:
    26
    Template:
    3
    Resources:
    85
    Pretty update so far. Correct me if I'm wrong, but doesn't that axe swing too fast when the rider attacks (or is it just me 0_o)? btw I'm loving the chain idea.
     
  4. JesusHipster

    JesusHipster

    Joined:
    Sep 19, 2011
    Messages:
    2,032
    Resources:
    55
    Models:
    48
    Icons:
    7
    Resources:
    55
    Hound's head is very lovely.
     
  5. Uncle Fester

    Uncle Fester

    Joined:
    Jun 6, 2010
    Messages:
    1,477
    Resources:
    124
    Models:
    82
    Icons:
    41
    Packs:
    1
    Resources:
    124
    Did you try it out in Model Viewer, Magos or ingames? thx :ogre_haosis:

    ty :ogre_hurrhurr:
     
  6. Radagast

    Radagast

    Joined:
    Jul 6, 2005
    Messages:
    383
    Resources:
    29
    Models:
    27
    Packs:
    2
    Resources:
    29
    very... tall...
     
  7. Uncle Fester

    Uncle Fester

    Joined:
    Jun 6, 2010
    Messages:
    1,477
    Resources:
    124
    Models:
    82
    Icons:
    41
    Packs:
    1
    Resources:
    124
    who? The rider or the model in the screenie? The screenie's geometry is sligthly modified from the original model for featuring more details, so that the users can somewhat decide before DLing the model, if it fits their needs. :wink:
     
  8. animewidri2

    animewidri2

    Joined:
    Oct 20, 2013
    Messages:
    185
    Resources:
    0
    Resources:
    0
    I like it! So groovy! :grin:
     
  9. Uncle Fester

    Uncle Fester

    Joined:
    Jun 6, 2010
    Messages:
    1,477
    Resources:
    124
    Models:
    82
    Icons:
    41
    Packs:
    1
    Resources:
    124
    ty :ogre_hurrhurr: This is just one version, i am intending to make some more (incl. @ least one female and some heroes). :wink:
     
  10. kakuzu

    kakuzu

    Joined:
    May 11, 2014
    Messages:
    1,235
    Resources:
    0
    Resources:
    0
    Look really cool !
     
  11. salihmezzi

    salihmezzi

    Joined:
    Aug 21, 2014
    Messages:
    58
    Resources:
    0
    Resources:
    0
    good model and goodwork!!!!!!!!!!!
     
  12. Uncle Fester

    Uncle Fester

    Joined:
    Jun 6, 2010
    Messages:
    1,477
    Resources:
    124
    Models:
    82
    Icons:
    41
    Packs:
    1
    Resources:
    124
    ty :ogre_hurrhurr:

    thx a lot :ogre_haosis:
     
  13. Fro

    Fro

    Joined:
    Apr 6, 2015
    Messages:
    136
    Resources:
    0
    Resources:
    0
    when i test in model editor,
    the rider's decay bone is still standing.
     
  14. stein123

    stein123

    Joined:
    Sep 17, 2010
    Messages:
    2,085
    Resources:
    9
    Icons:
    9
    Resources:
    9
    and ingame?
     
  15. Fro

    Fro

    Joined:
    Apr 6, 2015
    Messages:
    136
    Resources:
    0
    Resources:
    0
    umm... not yet, i will try it.
     
  16. Uncle Fester

    Uncle Fester

    Joined:
    Jun 6, 2010
    Messages:
    1,477
    Resources:
    124
    Models:
    82
    Icons:
    41
    Packs:
    1
    Resources:
    124
    it has been updated again. It functions properly ingames now, i tested it myself :wink: that aside, it also has 4 new anims now, IMO it can't be compared to the old version anymore :wink:
     
  17. stein123

    stein123

    Joined:
    Sep 17, 2010
    Messages:
    2,085
    Resources:
    9
    Icons:
    9
    Resources:
    9
    The model looks amazing (it reminds me a lot of Nathanos Blightcaller!) but the head is way too small, besides that, this model is one of the best forsaken models on the Hive!
     
  18. Uncle Fester

    Uncle Fester

    Joined:
    Jun 6, 2010
    Messages:
    1,477
    Resources:
    124
    Models:
    82
    Icons:
    41
    Packs:
    1
    Resources:
    124
    Thx! :ogre_hurrhurr: haha, well it seems i sometimes manage to make models that resemble a special character, accidently :wink: which head? Rider's or mount's? Thx a lot! :ogre_haosis: