- Joined
- Jul 24, 2015
- Messages
- 32
Need a play tester too help seeing if the map is working in multiplayer, balancing issues, bugs finding and giving suggestion/ideas to the map to make this map less DotA like.
Note that I can't play with you myself due to me having an average-bad internet connection and living far away from America(living in SEA region).
Note that I can't play with you myself due to me having an average-bad internet connection and living far away from America(living in SEA region).
Map Info
AoS map with three lanes, 3 lanes, a creep wave with unique property of their own.
Most hero has custom spells and a set of utilities spell such as Flares(reveals target area),Wards(put a wards that have moderate visoin range), Smite(deals damage to non-hero units), Decoy(creates illusion of target that deals no damage),Recall(channels for 5 seconds to teleports to base, and Teleport(teleport to target allied structure)).
The goal of the map is to destroy enemy's Crystal Core, each enemy tower takes down empowers your hero, increasing their armor and base damage by a percent amount.
Screenshots
Changelog
Update v.1.9
- More terrain changes.
- Boss added, Ravager and Purifier.
There's 2 boss that spawns after 20 minutes, and 5 minutes after their dead,
There's Ravager and Purifier.
- The Ravager grants bonus damage aura provided to every allied heroes for
3 minutes.
- The Purifiers grants life regeneration from 2% of maximum health and refunds
mana after every spell manual cast for 25% of mana missing.
Only killing blows deliver get a gold from their defeat.
Update v.1.8
Gameplay
- Changes to terrain.
- Neutrals Creep can no longer be tamed.
- Hippogryph Rider,Keeper of the Groove and Winter's Whisper now
properly shown on Multiboard.
- Tentacle neutral creep removed.
- Normal creeps now spawn every 20 seconds, medium every 2 minute, high level
every 10 minute, and Frostwyrm at every 20 minutes.
- Magic Wagon's armor aura lowered to 2.
- Buildings have armor reduced.
Heroes Changes
- Crimson Blade's Slice and Dice gives passive attack speed for 10/20/30/40%.
- Gestein's hotkey tooltip error fixed.
- Gestein's Savage Grab have shorter stuns but cooldown is lowerd. Now have
new abilities, Reckless Swings(E) and Supreme Hide(R)
#Reckless Swings: Every 3rd attack deals bonus damage and gives attack speed.
#Supreme Hide: Passively grans basic attack's damage block and armor.
- Gyrocopter's Rockets! now deals 90/95/100/105 damage per charge.
- Keeper of the Grove's Force of Nature now doesn't requires trees and
Nature's Way changed to Entangling Roots.
- Mountain Giant's Rock&Roll max passive strength gainable changed to 70.Entangling Roots:
Immobilizing and disarm target.
- Time Crawler's Blink changed to Delay Aura
- Trapper's Power Throw damage rescaled to 80/160/240/320 and cooldown toDelay Aura:
An aura that slows nearby enemies' attack speed by 24/30/36/42%.
8/7/6/5, Ensnare changed to Bola Throws and Blend changed to Leap
Bola Throws: Throws a bola to the target point, pinning down enemy unit it
first struck. Pinned unit takes damage overtime if moving away from the point
of impact for a certain distance over its duration.Leap: Dashes forward 600 units of a facing angle.
Update v.1.7
- Tamed neutral creep now has 300 seconds expiration time
- Each team now have Barracks for each lane, the barracks
spawns 1 X unit every 30 seconds and when they dies, spawn one
Super Creep on enemy side.
- Removed 3 level-ups at game start.
- New hero added: Winter's Whisper.
- Added orange glow to side shops.
- Butcher's Butcher gives bonus Strength, FRESH MEAT! cast range increased to
1000/15000/2000 and gives bonus Strength if target died under skill's duration.
- Chaos Mage's Raze now no longer deals damage but increased amplify damage stats.
- Disintegrate deals damage once at cost of life.
- Chaos Rider Wild Ride gains bonus effect, Momentum Blows reworked and Trail of Chaos's model size reduced.
# Wild Ride instantly fully charges Momentum Blows.
# Momentum Blows now requires charging its power through movement or attacks,
after fully charged, releasing the charges by basic attack to deals bonus
damage and heals Chaos Rider.
- Crimson Blade's Swift Strike now puts you behind your target.
- Gyrocopter's Rockets! tweaks and Barrage changed to Self-sustained Engine and
Suppressive Fires to Call: Fire Support.
# Rockets! now replenish charges faster as level increases and deals more
damage.
# Self-sustained Engine grants Gyrocopter bonus mana regen, bonus boosted 3
times under the effect of Winding Up.
# Call:Fire Support has 2 seconds delay before starts dealing damage overtime and
slows enemies in the target area over 7 seconds. Also plays a global sound
when use.
- Timecrawler's Blink tweaked and Rewind reworked.
# Blink now requires 0.33 seconds to teleports.
# Rewind changed to instantly restore your life and mana and position back
to where you were 4 seconds ago.
- Warruner's Brutal Strike changed to Savage Grab, Bash changed to
Fervor of Battle.
# Savage Grab - Dealing damage and stuns target while throwing it behind you.
# Fervor of Battle - An aura that grans allies movement speed bonus after
doing their basic attack.
Update v.1.6
- Melee Creep hit points increased to 700 and have bounty gold of 50.
- Ranged Creep hit points increased to 500 and have bounty gold of 40.
- Axe Thrower hit points increased to 600 and have bounty gold of 50.
- Raider Creep hit points increased to 800 and have bounty gold of 60.
- Mountain Giant Rock&Roll damage increases to 100/150/200/250 and increases mana cost to 50/60/70/80.
- Warden Critical Strike chance increases to 20/25/30/35%.
- Warrunner Brutal Strike damage changed to 80/160/240/320
- Golden Plate damage block increased to 25.
- Marvelous Stout Shield passive removed and changed to 3 life regen bonus.
- Enchanted Shield passive removed and changed to 5 life regen bonus.
- Added heroes: Hippogryph Rider and Keeper of the Grove.
- New Item added: Supreme Guard, Crimson Boots, Charger Boots, Metal Boots, Mana Boots, Nature boots.
- Boots of Speed now refunds 100% money and now gives 50 movespeed.
- Added Boots Shop.
- More trees!
Update v.1.5
Avatar of War
Strife:Moves to the target and attack it once with 40/70/100/130 bonus damage, then move back.Cooldown: 5/4.5/4/3.5
Warmonger: Damage increased to 20/30/40/50
Headhunter
Far Sight: AoE increases to 400/500/600/700. Cooldown increased to 18 seconds.
Mountain Giant:
Stone Call: Damage changed to 60/80/100/120 with 6/5/4/3 cooldown and mana cost to 40/50/60/70 and summon last 12 seconds
Slam: Mana cost decreased to 50/60/70/80
Rock&Roll: Distance to increases strength decreased to 5000/4000/3000/2000
Pale Rider
Death's Caress: Now gives 50/70/90/110% attack speed, 30/40/50/60 regen and 15/30/45/60 damage attack block.
Imperial March: Skeleton now deals 30+2/3/4/5% of your max hp in damage
Mortal Reminder: Cooldown is now 17 seconds at all levels
Rifleman:
Snipe changed to Flashbang: Throws a flashbang at a target, dealing 50/100/150/200 damage and slowing the target by 100% for 1.25 seconds.
Cooldown: 8
Camper: Attack speed increases to 60/90/120/150%
Headshot: Chance reduced to 10%
- 4 new sets of utility spells, including:
Flare: After a brief delays, reveals a target area for 5 seconds. Cast range: 3500. Cooldown: 180.
Observer Ward: Put a wards on a target area, last 100 seconds. Cooldown: 60.
Smite: Dealing magic damage to target non-hero unit for 300+(hero levelx20 ) damage. Cooldown: 40.
Decoy: Creates an illusion that can't deal damage for 10 seconds. Cooldown: 60
- More tooltip fix
Updated: v.1.4c
- Fixed in game map name didn't show proper version.
- Fixed Multiboard showing old removed creep wave timer and also fxied Special Creep and Frost Wyrm wave didn't properly spawns
(I'm really sure are forgetful)
Updated: v.1.4b
- Priest creep is removed(for real now, my bad I'm so forgetful.)
Updated: v.1.4
- Utility spell Heal, Mana Regain, Blink and Armor Up removed.
- Recall now has no cooldown and stopped if caster is being damaged.
- Dragon creep and Big Creep wave removed.
- Structure has more hit points and now can attack only one target (Crystal Core still have the ability to dealing DoT to random single nearby enemy).
- Mana regen on every hero is halved.
- Dark Ranger ability change. Death Ray to Banshee's Veil(Giving target barrier that absorbs magic damage), Undead's Sleight attack speed reduced and Death Sentence to Piercing Shot(Attack has 32% chances to do bonus damage on and mini-stun target) and fixed Evil Wind bug interaction with Recall(Previously when casting it will start the Recall effect too due to both having the same order).
- Fixed wrong tooltip on Spirit Walker's Teleport (skill still works as intended) and change Unison in to Haste Aura(An aura that increases nearby allies movement speed).
- Elementalist's Freeze and Blinding Light damage lowered.
- Minor terrain works.
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