- Joined
- Feb 23, 2007
- Messages
- 1,030
I have a very cool turn based system setup, but I have too many projects to work on. So I figured I would post it here and perhaps somebody else would take up the mantle. I have a bunch of ideas written down for abilities and such.
Please note this takes A LOT of knowledge of JASS. For those who think Game Cache is slow, the new patch Blizzard made it faster so neener neener neener.
If you need help understanding the system, just ask. It supports large units, small units, large flying units, and small flying units. It has an arrow key system for movement with non flying units (Since I was unsuccessful at making a morphing algorithm to determine movement paths for ground units, players have to do it manually which isn't a big deal with arrow keys).
Please note this takes A LOT of knowledge of JASS. For those who think Game Cache is slow, the new patch Blizzard made it faster so neener neener neener.
If you need help understanding the system, just ask. It supports large units, small units, large flying units, and small flying units. It has an arrow key system for movement with non flying units (Since I was unsuccessful at making a morphing algorithm to determine movement paths for ground units, players have to do it manually which isn't a big deal with arrow keys).