- Joined
- Jun 19, 2004
- Messages
- 47
I am making a map that is supposed the mimic the behaviour of turn based strategy games. I have already forced a few concepts into my current version of the map, concepts like:
I am now working on extending this to make it a playable and unique game which will allow you to build up settlements into villages and bigger, specialized to do something but completely unstoppable in their limits (you should be capable of upgrading all research topics up to 8196 times and be capable of upgrading buildings, resources, military aspects and domestic details that many times as well).
Now here is my biggest problem, because as you upgrade research centers, research is done faster which means research costs must increase with each level and as you upgrade the level to which hexagons (resource harvesters) can be upgraded the costs to upgrade them must increase.
How do i calculate or formulate a formula that could calculate a playable increcement per level for all of the possible research topics?
edit: i am also working on the following concepts:
- A square based positioning system, allowing me to get the number of a square a unit stands on, a number that is unique for every square on the field.
- A data system that will allow me to store... data. Data like which type (crop/iron/stone/forest) the 18 hexagons inside one unique square are and which level those 18 hexagons inside one square are (which determines how much they yield per turn and how much food they eat or produce per turn).
- A random data generation system which randomly generates how many hexagons of each type each of the unique squares will hold (18hexagons x 4types x 88^2) = 69,696 Kilobytes).
- An interface system that will allow me to display the data of one unique square to one person, to up to 12 people simultaneously
I am now working on extending this to make it a playable and unique game which will allow you to build up settlements into villages and bigger, specialized to do something but completely unstoppable in their limits (you should be capable of upgrading all research topics up to 8196 times and be capable of upgrading buildings, resources, military aspects and domestic details that many times as well).
Now here is my biggest problem, because as you upgrade research centers, research is done faster which means research costs must increase with each level and as you upgrade the level to which hexagons (resource harvesters) can be upgraded the costs to upgrade them must increase.
How do i calculate or formulate a formula that could calculate a playable increcement per level for all of the possible research topics?
edit: i am also working on the following concepts:
- (advanced) square movement system that will allow me to mimic a round world
- pathfinding system (algorythm) that will allow units to navigate to far places in this square based maze
- lots of other details that go with a turn based strategy game