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blade warz 2

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
blade warz map lotz of thanks for the dragon mods and mansion modz!
fairly small map
i am not a very good map creator so im hopeing for this to shed some light
send in any ideas and coments that may improve both my skills and this map
!so thanks! an enjoy

Keywords:
blade wars fight fun trigger
Contents

blade warz 2 (Map)

Reviews
13:40, 27th Apr 2009 by bounty hunter2: Don't upload such low quality maps here, see posts below, Rejected.

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M

Moderator

13:40, 27th Apr 2009 by bounty hunter2:
Don't upload such low quality maps here, see posts below, Rejected.
 
Level 28
Joined
Jan 26, 2007
Messages
4,789
Note before reading:
Yes, this is almost the same review as your other map, but it's also almost the same description...
I think it's more than fair :)

Review:

General

General:
  • Bad description (both in-game as on the hive), the description on the hive is the same as your other map
  • Credits not given (you say "Thanks", but to who?")
  • There are some typo's (even though you didn't change a lot)

Gameplay:
  • it's pretty boring, nothing new
  • It just repeats itself the whole time.
  • You're supposed to shut down triggers after they're used, now creep spawn whenever you walk under a gate.
Terrain/Objects

Terrain:
  • It's a very bad terrain, blizzard cliffs for walls, horrible tile usage, flat
  • Overdone doodads (mass lightning for example).
  • No "atmosphere" doodads

Objects:
  • Units have been changed... but I still can't call that "a custom unit"
  • Spells haven't been changed at all (yeah, mirror immage has been changed...)
  • Spells do not cost mana... what's the point of that?
  • No items (only tomes...)
Triggers

  • Very poor triggering
  • No leaks fixed
  • Only some basic functions have been used
  • Of course it all works... it would've been really sad if it didn't.
  • Your coding isn't efficient.
Overall

Unfortunately, this map is far from a good map...
The units/heroes aren't custom, they only had some minor changes, the triggering is very poor, the terrain is bad and the gameplay is boring and repetitive.

The quality of this map is too low for self-respecting sites such as The Hive.

Rating: 1/5
Vote for Rejection

Hints/Ideas

This is about everything you need for the basics.

Now, I'll give you some hints...
  • Do something, don't just create a few heroes, a fews enemy units and let the hero fight those units
  • Create bosses, maybe bosses that have to be defeated by using brains instead of just hitting hit... (like a quiz, but then more zelda-like).
  • Original ideas are up to you... maybe a new attack-system, maybe a bag-system, item-system, ... (there are plenty of things you can do).
  • Of course, create actual items! Maybe even make combination items.
 
Level 1
Joined
Dec 7, 2008
Messages
823
ApOclypse has already said enough. I will just add that try the map development section to get ideas before you post them here.
Also give different details of your maps.
Hope you try his advise. It is really good.

Vote for rejection
 
Level 31
Joined
May 3, 2008
Messages
3,154
Lot's of error and most of it have been mention by ap0calypse. I would just show 1 good reason.

  • g grom
    • Events
      • Unit - A unit enters g grom <gen>
    • Conditions
      • (Owner of (Triggering unit)) Equal to Player 1 (Red)
    • Actions
      • Unit - Create 1 Hellscream for Player 1 (Red) at (Center of pris 1 <gen>) facing Default building facing degrees
      • Unit - Remove (Triggering unit) from the game
      • Camera - Apply Camera 003 <gen> for Player 1 (Red) over 0.00 seconds
      • Sound - Play HeroBladeMasterPissed2 <gen>
  • g grom 2
    • Events
      • Unit - A unit enters g grom <gen>
    • Conditions
      • (Owner of (Triggering unit)) Equal to Player 2 (Blue)
    • Actions
      • Unit - Create 1 Hellscream for Player 2 (Blue) at (Center of pris 1 <gen>) facing Default building facing degrees
      • Unit - Remove (Triggering unit) from the game
      • Camera - Apply Camera 003 <gen> for Player 2 (Blue) over 0.00 seconds
      • Sound - Play HeroBladeMasterPissed2 <gen>
  • g grom3
    • Events
      • Unit - A unit enters g grom <gen>
    • Conditions
      • (Owner of (Triggering unit)) Equal to Player 3 (Teal)
    • Actions
      • Unit - Create 1 Hellscream for Player 3 (Teal) at (Center of pris 1 <gen>) facing Default building facing degrees
      • Unit - Remove (Triggering unit) from the game
      • Camera - Apply Camera 003 <gen> for Player 3 (Teal) over 0.00 seconds
      • Sound - Play HeroBladeMasterPissed2 <gen>
Why you want to create 3 different trigger like this? You could have make it all in 1 trigger files like this.

  • g grom
    • Events
      • Unit - A unit enters g grom <gen>
    • Conditions
    • Actions
      • Unit - Create 1 Hellscream for (Owner of (Triggering unit)) at (Center of pris 1 <gen>) facing Default building facing degrees
      • Unit - Remove (Triggering unit) from the game
      • Camera - Apply Camera 003 <gen> for (Owner of (Triggering unit)) over 0.00 seconds
      • Sound - Play HeroBladeMasterPissed2 <gen>
Note : It was a example of merging only.

1/5 (Unacceptable)
 
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