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Triggers
blade warz 2.w3x
Variables
guards
guards room 1
guards room 2
guards room 3
guards room 4
guards room 5
guards room 6
guards room 7
gates
gates
Untitled Trigger 001
spawns
room 1
room 2
room 3
room 4
room 5
room 6
room 7
unit picker
g grom
g grom 2
g grom3
r grom
r grom 2
r grom 3
g blade
g blade 2
g blade 3
r blade
r blade 2
r blade 3
d blade
d blade 2
d blade 3
d blade Copy
d blade 2 Copy
d blade 3 Copy
d blade Copy Copy
d blade 2 Copy Copy
d blade 3 Copy Copy
d blade Copy Copy Copy
d blade 2 Copy Copy Copy
d blade 3 Copy Copy Copy
map
map
guests
guest 1
guest 2
guest 3
guest 4
guest 5
guest 6
quest 7
money
money
more money
vic/def
victory
revive
Revive all
start
poo ib the face
LOCK CAM
LOCK CAM
LOCK CAM Copy
LOCK CAM Copy 2
leader board
leaderboard
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
guards room 1
Events
Unit - Paladin 0017 <gen> Dies
Conditions
Actions
Unit - Create 1 . guard for Player 4 (Purple) at (Center of room_1_guard_1 <gen>) facing Default building facing degrees
Destructible - Open Demonic Gate 0005 <gen>
Destructible - Open Demonic Gate 0007 <gen>
guards room 2
Events
Unit - Dreadlord 0018 <gen> Dies
Conditions
Actions
Unit - Create 1 . guard for Player 4 (Purple) at (Center of room_2_guard_1 <gen>) facing Default building facing degrees
Unit - Create 1 . guard for Player 4 (Purple) at (Center of room_2_guard_2 <gen>) facing Default building facing degrees
Unit - Create 1 . guard for Player 4 (Purple) at (Center of room_2_guard_3 <gen>) facing Default building facing degrees
Unit - Create 1 . guard for Player 4 (Purple) at (Center of room_2_guard_4 <gen>) facing Default building facing degrees
Destructible - Open Demonic Gate 0006 <gen>
Destructible - Open Demonic Gate 0008 <gen>
guards room 3
Events
Unit - Demon Hunter 0019 <gen> Dies
Conditions
Actions
Unit - Create 1 . guard for Player 4 (Purple) at (Center of room_3_guard_1 <gen>) facing Default building facing degrees
Destructible - Open Demonic Gate 0009 <gen>
guards room 4
Events
Unit - Beastmaster 0020 <gen> Dies
Conditions
Actions
Unit - Create 1 . guard for Player 4 (Purple) at (Center of room_4_guard_1 <gen>) facing Default building facing degrees
Unit - Create 1 . guard for Player 4 (Purple) at (Center of room_4_guard_2 <gen>) facing Default building facing degrees
Unit - Create 1 . guard for Player 4 (Purple) at (Center of room_4_guard_3 <gen>) facing Default building facing degrees
Destructible - Open Demonic Gate 0010 <gen>
Destructible - Open Demonic Gate 0011 <gen>
guards room 5
Events
Unit - Pit Lord 0021 <gen> Dies
Conditions
Actions
Unit - Create 1 . guard for Player 4 (Purple) at (Center of ice_room_guard_1 <gen>) facing Default building facing degrees
Unit - Create 1 . guard for Player 4 (Purple) at (Center of ice_room_guard_2 <gen>) facing Default building facing degrees
Unit - Create 1 . guard for Player 4 (Purple) at (Center of ice_room_guard_3 <gen>) facing Default building facing degrees
Destructible - Open Demonic Gate 0012 <gen>
Destructible - Open Demonic Gate 0013 <gen>
guards room 6
Events
Unit - Firelord 0022 <gen> Dies
Conditions
Actions
Unit - Create 1 . guard for Player 4 (Purple) at (Center of lava_room_guard_1 <gen>) facing Default building facing degrees
Unit - Create 1 . guard for Player 4 (Purple) at (Center of lava_room_guard_2 <gen>) facing Default building facing degrees
Destructible - Open Demonic Gate 0014 <gen>
Destructible - Open Demonic Gate 0015 <gen>
guards room 7
Events
Unit - Brewmaster 0023 <gen> Dies
Conditions
Actions
Unit - Create 1 . guard for Player 4 (Purple) at (Center of last_room_guard_1 <gen>) facing Default building facing degrees
Unit - Create 1 . guard for Player 4 (Purple) at (Center of last_room_guard_2 <gen>) facing Default building facing degrees
Unit - Create 1 . guard for Player 4 (Purple) at (Center of last_room_guard_4 <gen>) facing Default building facing degrees
Unit - Create 1 . guard for Player 4 (Purple) at (Center of last_room_guard_3 <gen>) facing Default building facing degrees
Destructible - Open Demonic Gate 0016 <gen>
gates
Events
Unit - A unit enters gate_1 <gen>
Conditions
Actions
Destructible - Open Demonic Gate 0003 <gen>
Destructible - Open Demonic Gate 0004 <gen>
Untitled Trigger 001
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Destructible - Make Demonic Gate 0003 <gen> Invulnerable
Destructible - Make Demonic Gate 0004 <gen> Invulnerable
Destructible - Make Demonic Gate 0005 <gen> Invulnerable
Destructible - Make Demonic Gate 0007 <gen> Invulnerable
Destructible - Make Demonic Gate 0006 <gen> Invulnerable
Destructible - Make Demonic Gate 0008 <gen> Invulnerable
Destructible - Make Demonic Gate 0009 <gen> Invulnerable
Destructible - Make Demonic Gate 0010 <gen> Invulnerable
Destructible - Make Demonic Gate 0011 <gen> Invulnerable
Destructible - Make Demonic Gate 0012 <gen> Invulnerable
Destructible - Make Demonic Gate 0013 <gen> Invulnerable
Destructible - Make Demonic Gate 0014 <gen> Invulnerable
Destructible - Make Demonic Gate 0015 <gen> Invulnerable
Destructible - Make Demonic Gate 0016 <gen> Invulnerable
room 1
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 10 . Footman for Player 12 (Brown) at (Center of room_1_spawn_2 <gen>) facing Default building facing degrees
Unit - Create 5 . royal guards for Player 12 (Brown) at (Center of room_1_spawn1 <gen>) facing Default building facing degrees
room 2
Events
Time - Every 70.00 seconds of game time
Conditions
Actions
Unit - Create 10 . Ghoul for Player 12 (Brown) at (Center of room_2_spawn1 <gen>) facing Default building facing degrees
Unit - Create 5 . Ghoul dragon for Player 12 (Brown) at (Center of room_2_spawn_2 <gen>) facing Default building facing degrees
Unit - Create 10 . Ghoul for Player 12 (Brown) at (Center of room_2_spawn_3 <gen>) facing Default building facing degrees
room 3
Events
Time - Every 110.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Lightning Lizard for Player 12 (Brown) at (Center of room_3_spawn_1 <gen>) facing Default building facing degrees
Unit - Create 5 . Lightning Lizard for Player 12 (Brown) at (Center of room_3_spawn_2 <gen>) facing Default building facing degrees
room 4
Events
Time - Every 160.00 seconds of game time
Conditions
Actions
Unit - Create 7 . Eredar Sorcerer for Player 12 (Brown) at (Center of room_4_spawn_1 <gen>) facing Default building facing degrees
Unit - Create 7 . Eredar Sorcerer for Player 12 (Brown) at (Center of room_4_spawn_2 <gen>) facing Default building facing degrees
room 5
Events
Time - Every 210.00 seconds of game time
Conditions
Actions
Unit - Create 15 . Barbed Arachnathid for Player 12 (Brown) at (Center of room_5_spawn_2 <gen>) facing Default building facing degrees
Unit - Create 4 . Magnataur Destroyer for Player 12 (Brown) at (Center of room_5_spawn_1 <gen>) facing Default building facing degrees
Unit - Create 4 . Magnataur Destroyer for Player 12 (Brown) at (Center of room_5_spawn_2 <gen>) facing Default building facing degrees
Unit - Create 7 . Barbed Arachnathid for Player 12 (Brown) at (Center of room_5_spawn_1 <gen>) facing Default building facing degrees
room 6
Events
Time - Every 260.00 seconds of game time
Conditions
Actions
Unit - Create 10 . Felguard for Player 12 (Brown) at (Center of room_6_spawn_1 <gen>) facing Default building facing degrees
Unit - Create 5 . Bloodfiend for Player 12 (Brown) at (Center of room_6_spawn_2 <gen>) facing Default building facing degrees
Unit - Create 5 . dragon killer for Player 12 (Brown) at (Center of room_6_spawn_2 <gen>) facing Default building facing degrees
Unit - Create 5 . dragon killer for Player 12 (Brown) at (Center of room_6_spawn_1 <gen>) facing Default building facing degrees
room 7
Events
Time - Every 310.00 seconds of game time
Conditions
Actions
Unit - Create 10 . Overlord for Player 12 (Brown) at (Center of last_room_ice_spawn <gen>) facing Default building facing degrees
Unit - Create 10 . Bloodfiend for Player 12 (Brown) at (Center of last_room_lava_spawn <gen>) facing Default building facing degrees
Unit - Create 10 . Queen of Suffering for Player 12 (Brown) at (Center of last_room_poisan_spawn <gen>) facing Default building facing degrees
Unit - Create 10 . dragon killer for Player 12 (Brown) at (Center of Region_046 <gen>) facing Default building facing degrees
Unit - Create 3 . dragon killer for Player 12 (Brown) at (Center of Region_047 <gen>) facing Default building facing degrees
g grom
Events
Unit - A unit enters g_grom <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Create 1 . blade master for Player 1 (Red) at (Center of pris_1 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Sound - Play HeroBladeMasterPissed2 <gen>
g grom 2
Events
Unit - A unit enters g_grom <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Create 1 . blade master for Player 2 (Blue) at (Center of pris_1 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Camera - . Apply . gg_cam_Camera_003 for Player 2 (Blue) over 0 seconds
Sound - Play HeroBladeMasterPissed2 <gen>
g grom3
Events
Unit - A unit enters g_grom <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Create 1 . blade master for Player 3 (Teal) at (Center of pris_1 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Camera - . Apply . gg_cam_Camera_003 for Player 3 (Teal) over 0 seconds
Sound - Play HeroBladeMasterPissed2 <gen>
r grom
Events
Unit - A unit enters r_grom <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Create 1 . blade master (Possessed) for Player 1 (Red) at (Center of pris_2 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Sound - Play HeroBladeMasterPissed2 <gen>
r grom 2
Events
Unit - A unit enters r_grom <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Create 1 . blade master (Possessed) for Player 2 (Blue) at (Center of pris_2 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Camera - . Apply . gg_cam_Camera_004 for Player 2 (Blue) over 0 seconds
Sound - Play HeroBladeMasterPissed2 <gen>
r grom 3
Events
Unit - A unit enters r_grom <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Create 1 . blade master (Possessed) for Player 3 (Teal) at (Center of pris_2 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Camera - . Apply . gg_cam_Camera_004 for Player 3 (Teal) over 0 seconds
Sound - Play HeroBladeMasterPissed2 <gen>
g blade
Events
Unit - A unit enters g_bladmaster <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Create 1 . blade master for Player 1 (Red) at (Center of pris_1 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Sound - Play HeroBladeMasterPissed2 <gen>
g blade 2
Events
Unit - A unit enters g_bladmaster <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Create 1 . blade master for Player 2 (Blue) at (Center of pris_1 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Camera - . Apply . gg_cam_Camera_003 for Player 2 (Blue) over 0 seconds
Sound - Play HeroBladeMasterPissed2 <gen>
g blade 3
Events
Unit - A unit enters g_bladmaster <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Create 1 . blade master for Player 3 (Teal) at (Center of pris_1 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Camera - . Apply . gg_cam_Camera_003 for Player 2 (Blue) over 0 seconds
Sound - Play HeroBladeMasterPissed2 <gen>
r blade
Events
Unit - A unit enters r_blademaster <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Create 1 . Blade master for Player 1 (Red) at (Center of pris_2 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Sound - Play HeroBladeMasterPissed2 <gen>
r blade 2
Events
Unit - A unit enters r_blademaster <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Create 1 . Blade master for Player 2 (Blue) at (Center of pris_2 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Camera - . Apply . gg_cam_Camera_004 for Player 2 (Blue) over 0 seconds
Sound - Play HeroBladeMasterPissed2 <gen>
r blade 3
Events
Unit - A unit enters r_blademaster <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Create 1 . Blade master for Player 3 (Teal) at (Center of pris_2 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Camera - . Apply . gg_cam_Camera_004 for Player 3 (Teal) over 0 seconds
Sound - Play HeroBladeMasterPissed2 <gen>
d blade
Events
Unit - A unit enters Region_044 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Create 1 . dragon mage for Player 1 (Red) at (Center of pris_3 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
Sound - Play ForestTrollPissed1 <gen>
d blade 2
Events
Unit - A unit enters Region_044 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Create 1 . dragon mage for Player 2 (Blue) at (Center of pris_3 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Camera - . Apply . gg_cam_Camera_005 for Player 3 (Teal) over 0 seconds
Sound - Play ForestTrollPissed1 <gen>
d blade 3
Events
Unit - A unit enters Region_044 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Create 1 . dragon mage for Player 3 (Teal) at (Center of pris_3 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Camera - . Apply . gg_cam_Camera_005 for Player 3 (Teal) over 0 seconds
Sound - Play ForestTrollPissed1 <gen>
d blade Copy
Events
Unit - A unit enters Region_048 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Create 1 . ice dragon mellee for Player 1 (Red) at (Center of pris_3 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
Sound - Play DeathKnightPissed6 <gen>
d blade 2 Copy
Events
Unit - A unit enters Region_048 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Create 1 . ice dragon mellee for Player 2 (Blue) at (Center of pris_3 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Camera - . Apply . gg_cam_Camera_005 for Player 3 (Teal) over 0 seconds
Sound - Play DeathKnightPissed6 <gen>
d blade 3 Copy
Events
Unit - A unit enters Region_048 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Create 1 . ice dragon mellee for Player 3 (Teal) at (Center of pris_3 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Camera - . Apply . gg_cam_Camera_005 for Player 3 (Teal) over 0 seconds
Sound - Play DeathKnightPissed6 <gen>
d blade Copy Copy
Events
Unit - A unit enters Region_049 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Create 1 . fire dragon mellee for Player 1 (Red) at (Center of pris_3 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
Sound - Play RokhanPissed3 <gen>
d blade 2 Copy Copy
Events
Unit - A unit enters Region_049 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Create 1 . fire dragon mellee for Player 2 (Blue) at (Center of pris_3 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Camera - . Apply . gg_cam_Camera_005 for Player 3 (Teal) over 0 seconds
Sound - Play RokhanPissed3 <gen>
d blade 3 Copy Copy
Events
Unit - A unit enters Region_049 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Create 1 . fire dragon mellee for Player 3 (Teal) at (Center of pris_3 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Camera - . Apply . gg_cam_Camera_005 for Player 3 (Teal) over 0 seconds
Sound - Play RokhanPissed3 <gen>
d blade Copy Copy Copy
Events
Unit - A unit enters Region_050 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Create 1 . fire dragon fire blade for Player 1 (Red) at (Center of pris_3 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
Sound - Play DemonHunterMorphedPissed1 <gen>
d blade 2 Copy Copy Copy
Events
Unit - A unit enters Region_050 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Create 1 . fire dragon fire blade for Player 2 (Blue) at (Center of pris_3 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Camera - . Apply . gg_cam_Camera_005 for Player 3 (Teal) over 0 seconds
Sound - Play DemonHunterMorphedPissed1 <gen>
d blade 3 Copy Copy Copy
Events
Unit - A unit enters Region_050 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Create 1 . fire dragon fire blade for Player 3 (Teal) at (Center of pris_3 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Camera - . Apply . gg_cam_Camera_005 for Player 3 (Teal) over 0 seconds
Sound - Play DemonHunterMorphedPissed1 <gen>
map
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads room 1 at (Center of room_1_spawn_2 <gen>) with Z offset 0 , using font size 10.00 , color ( 100.00 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads room 2 at (Center of room_2_spawn_3 <gen>) with Z offset 0 , using font size 10.00 , color ( 100.00 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads room 3 at (Center of room_3_spawn_2 <gen>) with Z offset 0 , using font size 10.00 , color ( 100.00 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads room 4 at (Center of room_4_spawn_1 <gen>) with Z offset 0 , using font size 10.00 , color ( 100.00 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads room 5 at (Center of room_5_spawn_1 <gen>) with Z offset 0 , using font size 10.00 , color ( 100.00 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads room 6 at (Center of room_6_spawn_1 <gen>) with Z offset 0 , using font size 10.00 , color ( 100.00 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads room7 at (Center of last_room_poisan_spawn <gen>) with Z offset 0 , using font size 10.00 , color ( 100.00 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads woooooo you done it at (Center of end_of_game <gen>) with Z offset 0 , using font size 10.00 , color ( 100.00 %, 100 %, 100 %), and 0 % transparency
Leaderboard - Create a leaderboard for (All allies of Player 1 (Red).) titled blade of the week
guests
Events
Unit - A unit enters pris_1 <gen>
Unit - A unit enters pris_2 <gen>
Unit - A unit enters pris_3 <gen>
Conditions
Actions
Game - Display to (All players) the text: ready up and get to the room 1
Wait 5.00 seconds
Game - Display to (All players) the text: haha room 1 is yours
guest 1
Events
Unit - Paladin 0017 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: next room blades
Wait 5.00 seconds
Game - Display to (All players) the text: haha room 2 is yours
guest 2
Events
Unit - Dreadlord 0018 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: wooo room 3
Wait 5.00 seconds
Game - Display to (All players) the text: haha room 3 is yours
guest 3
Events
Unit - Demon Hunter 0019 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: hahaha ya on a role room 4
Wait 5.00 seconds
Game - Display to (All players) the text: haha room 4 is yours
guest 4
Events
Unit - Beastmaster 0020 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: 1.2.3 your gonna make me rich
Wait 5.00 seconds
Game - Display to (All players) the text: haha room 4 is yours
guest 5
Events
Unit - Pit Lord 0021 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: the log roles over we all shout die
Wait 5.00 seconds
Game - Display to (All players) the text: haha room 5 is yours
guest 6
Events
Unit - Firelord 0022 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: last level now dudes
Wait 5.00 seconds
Game - Display to (All players) the text: haha room 6 is yours
quest 7
Events
Unit - Brewmaster 0023 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: haha u win nipple cakes high five
money
Events
Unit - Paladin 0017 <gen> Dies
Unit - Dreadlord 0018 <gen> Dies
Unit - Demon Hunter 0019 <gen> Dies
Unit - Beastmaster 0020 <gen> Dies
Unit - Pit Lord 0021 <gen> Dies
Unit - Firelord 0022 <gen> Dies
Unit - Brewmaster 0023 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: money money money
Player - Add 1000 to Player 1 (Red) . Current gold
Player - Add 1000 to Player 2 (Blue) . Current gold
Player - Add 1000 to Player 3 (Teal) . Current gold
more money
Events
Unit - A unit Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Player - Add 10 to Player 1 (Red) . Current gold
Player - Add 10 to Player 2 (Blue) . Current gold
Player - Add 10 to Player 3 (Teal) . Current gold
victory
Events
Unit - A unit enters end_of_game <gen>
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Revive all
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All allies of Player 1 (Red).) the text: Wait 40 seconds to be revived.
Wait 40.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of revive <gen>) , Show revival graphics
Game - Display to (Player group((Owner of (Dying unit)))) the text: You have been revived at the cost of all your money.
poo ib the face
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Cinematic - Send transmission to (All players) from dragon mage 0040 <gen> named dragon blade : Play No sound and display !! this is blade warz !! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from dragon mage 0040 <gen> named dragon blade : Play No sound and display let the games begin . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 3 (Teal) over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
LOCK CAM
Events
Player - Player 1 (Red) Selects a unit
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Camera - Lock camera target for Player 1 (Red) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
LOCK CAM Copy
Events
Player - Player 2 (Blue) Selects a unit
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Camera - Lock camera target for Player 2 (Blue) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
LOCK CAM Copy 2
Events
Player - Player 3 (Teal) Selects a unit
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Camera - Lock camera target for Player 3 (Teal) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
leaderboard
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Leaderboard - Create a leaderboard for (All allies of Player 1 (Red).) titled kills for all players
Leaderboard - Add Player 4 (Purple) to (Last created leaderboard) with label refferee and value (Player 4 (Purple) Units Killed)
Leaderboard - Add Player 1 (Red) to (Last created leaderboard) with label blade.1 and value (Player 1 (Red) Units Killed)
Leaderboard - Add Player 2 (Blue) to (Last created leaderboard) with label blade.2 and value (Player 2 (Blue) Units Killed)
Leaderboard - Add Player 3 (Teal) to (Last created leaderboard) with label blade.3 and value (Player 3 (Teal) Units Killed)
Leaderboard - Add Player 12 (Brown) to (Last created leaderboard) with label creeps and value (Player 12 (Brown) Units Killed)
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