- Joined
- Sep 28, 2012
- Messages
- 277
I've been batting around the idea of having a Survival/Tower Defense map that's basically like this:
The map is the shape of an enormous human body. The object of the map is to protect the Brain (and the Heart) from being destroyed, which will kill you.
There are various organs and systems that you have to balance in order to keep the body "Healthy" and "Happy." Some organs, such as the eyes (which cast "Reveal" ) are expendable, while others make it a lot harder to manage your systems, and others, like the Heart, Lungs and Brain, will mean imminent death unless you get a transplant). The three systems are Circulatory (blood flow, which needs to be regulated to keep your organs and tissues functioning and regenerating health), Endocrine (The immune system that manufactures White Blood Cells that can attack infections, and glands that can cast Hormone abilities), and Digestive (the mouth generates 'caravans' of food that slowly move down the digestive tract. As it moves you must harvest as many Nutrients from it as possible before it is excreted).
Germs, bacteria, parasites and viruses try to attack, sometimes breaking through the walls of your skin and entering. There are also random events that can cause damage to health or happiness such as kidney stones, headaches, heart attacks, and other diseases. A big part of this game besides just defending from germs is little minigames that you have to attend to, such as extremely cold weather threatening certain limbs with frostbite.
Some buildings are Glands, which can cast Hormone abilities that can help you out for a cost in their respective energy. One example is Fever, which burns up all the germs in your body, at the cost of the health of your internal organs as well. There may be also things like Adrenaline Rush, which freezes your digestive system but makes all of your Endocrine buildings have full energy and makes your blood flow faster. The Brain can make "Decisions," which are basically external actions like taking medicine, buying transplants/surgery, or even exercising.
The two resources will probably be Nutrients and Vitamins, but I was also thinking that maybe instead of Vitamins it could just be money, which the Brain can use to make Decisions with. Perhaps the Happier you are, the more money you get over time because you're doing good at your job?
The object of the game is to die of old age, which means surviving all the biological dangers for, I dunno, an hour or something. As time goes on and you age, certain systems slow down and certain hormones are disabled, making it harder.
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So my question is, does anyone know a lot about physiology and biology to come up with a basic lowdown of what organs should be included? I'm trying to also think about how certain organs could specialize in different things. Suggestions for Hormone Abilities would be great as well, and especially just the mechanics of the game. I've made a rough outline of the map and a few test triggers, but this game is in the super rough stage, so any ideas are totally welcome!
The map is the shape of an enormous human body. The object of the map is to protect the Brain (and the Heart) from being destroyed, which will kill you.
There are various organs and systems that you have to balance in order to keep the body "Healthy" and "Happy." Some organs, such as the eyes (which cast "Reveal" ) are expendable, while others make it a lot harder to manage your systems, and others, like the Heart, Lungs and Brain, will mean imminent death unless you get a transplant). The three systems are Circulatory (blood flow, which needs to be regulated to keep your organs and tissues functioning and regenerating health), Endocrine (The immune system that manufactures White Blood Cells that can attack infections, and glands that can cast Hormone abilities), and Digestive (the mouth generates 'caravans' of food that slowly move down the digestive tract. As it moves you must harvest as many Nutrients from it as possible before it is excreted).
Germs, bacteria, parasites and viruses try to attack, sometimes breaking through the walls of your skin and entering. There are also random events that can cause damage to health or happiness such as kidney stones, headaches, heart attacks, and other diseases. A big part of this game besides just defending from germs is little minigames that you have to attend to, such as extremely cold weather threatening certain limbs with frostbite.
Some buildings are Glands, which can cast Hormone abilities that can help you out for a cost in their respective energy. One example is Fever, which burns up all the germs in your body, at the cost of the health of your internal organs as well. There may be also things like Adrenaline Rush, which freezes your digestive system but makes all of your Endocrine buildings have full energy and makes your blood flow faster. The Brain can make "Decisions," which are basically external actions like taking medicine, buying transplants/surgery, or even exercising.
The two resources will probably be Nutrients and Vitamins, but I was also thinking that maybe instead of Vitamins it could just be money, which the Brain can use to make Decisions with. Perhaps the Happier you are, the more money you get over time because you're doing good at your job?
The object of the game is to die of old age, which means surviving all the biological dangers for, I dunno, an hour or something. As time goes on and you age, certain systems slow down and certain hormones are disabled, making it harder.
---
So my question is, does anyone know a lot about physiology and biology to come up with a basic lowdown of what organs should be included? I'm trying to also think about how certain organs could specialize in different things. Suggestions for Hormone Abilities would be great as well, and especially just the mechanics of the game. I've made a rough outline of the map and a few test triggers, but this game is in the super rough stage, so any ideas are totally welcome!