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Bigger texture space

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Feb 5, 2008
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I'm creating a map with 4 fractions like "destruction", "life" and so on. Now I'd like to design their territories typically, i.e. I use red ground, rocks and some fire effects for destruction.

Now you know you can't use more textures than the texture space allows to, but I'd like to use more than just 13 spaces.


I thought I could use UMSWE or Grimoire for this (I installed Jass NewGen Pack yesterday) because there is a function called "Enable no limits", but unfortunately this doesn't work.

Any idea?
Thanks =)

[SOLVED] I found it at Extensions - Edit Tileset, I just didn't recognize that menu.
BUT when I add a texture it doesn't show up in the palette. After saving the map the newly added texture also disappears in the menu shown via Edit Tileset.
Got that now, too.
 
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Level 5
Joined
Feb 5, 2008
Messages
109
I checked the readme, there is just information about the versions. In the Grimex Manual it says "[No limits] removes unit, item, doodad and map size limits", but not that there is anything I have to do for this except for checking "Enable no limits".

Also it works already, since I'm able to create 480x480 maps.

The jngp/grimext folder contains TileSetter.exe, due to this it seems to me like you _can_ configure it with grimoire, but how?

[PARTLY SOLVED] I found it at Extensions - Edit Tileset, I just didn't recognize that menu.
BUT when I add a texture it doesn't show up in the palette. After saving the map the newly added texture also disappears in the menu shown via Edit Tileset.

Do NOT double-post. Use the Edit button.
~Posts Merged
 
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