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Player - Player 1 (Red) types a chat message containing Empty String as An exact match
Conditions
Actions
Unit - Create 1 (Unit-type((Entered chat string))) for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing (270.0) degrees
So if a player types "dog" a dog will be created at the specified point.
But if someone types "flying machine", nothing will happen because you can't include spaces in this crappy trigger I made. You would have to just type "flyingmachine".
I'm sure you can adapt the basis of this trigger to your needs based on strings and substrings and so on. Just play around with it a bit.
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