Having some trouble with this.
Tried testing it for the first time with some friends. At first I tried it with the custom script, and it would kick the player from the game.
Tried it later without the custom script, or any of the multiboard/turn on multiboard stuff, and it critical errored us both out.
Tried testing it for the first time with some friends. At first I tried it with the custom script, and it would kick the player from the game.
Tried it later without the custom script, or any of the multiboard/turn on multiboard stuff, and it critical errored us both out.
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NewGame
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Events
- Player - Player 1 (Red) types a chat message containing -new as An exact match
- Player - Player 2 (Blue) types a chat message containing -new as An exact match
- Player - Player 3 (Teal) types a chat message containing -new as An exact match
- Player - Player 4 (Purple) types a chat message containing -new as An exact match
- Player - Player 5 (Yellow) types a chat message containing -new as An exact match
- Player - Player 6 (Orange) types a chat message containing -new as An exact match
- Player - Player 7 (Green) types a chat message containing -new as An exact match
- Player - Player 8 (Pink) types a chat message containing -new as An exact match
- Player - Player 9 (Gray) types a chat message containing -new as An exact match
- Player - Player 10 (Light Blue) types a chat message containing -new as An exact match
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Conditions
- NewGame[(Player number of (Triggering player))] Equal to False
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Actions
- Cinematic - Clear the screen of text messages for (Player group((Triggering player)))
- Set NewGame[(Player number of (Triggering player))] = True
- Game - Display to (Player group((Triggering player))) for 10.00 seconds the text: |cffffcc66This map ...
- Wait 5.00 seconds
- Cinematic - Clear the screen of text messages for (Player group((Triggering player)))
- Player Group - Remove (Player((Player number of (Triggering player)))) from ViewingNothing
- Visibility - Create an initially Enabled visibility modifier for (Triggering player) emitting Visibility across Region 294 <gen>
- Camera - Apply 1 Pala Cam <gen> for (Triggering player) over 0.00 seconds
- Cinematic - Turn subtitle display override On
- Custom script: if GetLocalPlayer()==GetTriggerPlayer() then
- Cinematic - Fade out over 0.00 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
- Cinematic - Fade in over 2.00 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
- Custom script: endif
- Wait 1.50 seconds
- -------- ------------------------------------------------ --------
- Custom script: if GetTriggerPlayer() == Player(0) then
- Trigger - Turn on Leaderboard Red <gen>
- Custom script: endif
- -------- ------------------------------------------------ --------
- Custom script: if GetTriggerPlayer() == Player(1) then
- Trigger - Turn on Leaderboard Blue <gen>
- Custom script: endif
- -------- ------------------------------------------------ --------
- Game - Display to (Player group((Triggering player))) for 300.00 seconds the text: |cffffcc66Paladin|r...
- Set HERO_Constitution[(Player number of (Triggering player))] = 15
- Set HERO_Fortitude[(Player number of (Triggering player))] = 16
- Set HERO_Dexterity[(Player number of (Triggering player))] = 13
- Set HERO_Luck[(Player number of (Triggering player))] = 7
- Set HERO_Mind[(Player number of (Triggering player))] = 15
- Set HERO_Perception[(Player number of (Triggering player))] = 4
- Set HERO_Willpower[(Player number of (Triggering player))] = 5
- Set HERO_Wisdom[(Player number of (Triggering player))] = 13
- Cinematic - Enable user control for (Player group((Triggering player)))
- Selection - Select Paladin 0063 <gen> for (Triggering player)
- Player Group - Add (Triggering player) to LeftRightCommands
- Player Group - Add (Triggering player) to ViewingPaladin
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Events
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