- Joined
- Aug 3, 2004
- Messages
- 2,891
So here is the result of some heavy modification to Mystic Isles with my mod in mind. I had to make substantial changes in order to balance it for naval units, hence the two mines on raised shallow water and the deep water areas located around the map. I also did not like all the waygates, so only one set is left.
You'll notice tall grass in key intersections around the map, these are sight blockers from land units. The idea is to be able to ambush your enemy, and in play-testing it's been rather useful.
What do you think?
You'll notice tall grass in key intersections around the map, these are sight blockers from land units. The idea is to be able to ambush your enemy, and in play-testing it's been rather useful.
What do you think?
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