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Is it possible to have the weather in a map based on the terrain type of the ground? Like having heavy rain on deep water, light rain on shallow water, wind on rock, sunshine on grass, etc. without using regions?
yess, atleast based on the tileset, there's a condition that checks the terrain tipe, about shallow water and deep water, not sure, but i don't think there's a way to diferentiate those two..
maybe with pathability...
i may help you with the trigger, if you elaborate on what you want
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