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[Role Playing Game] Beyond Darkness: The Shadows

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Level 2
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Aug 25, 2009
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What do you mean "fusing together"? :eek:


I uploaded those photos to my album, you may want to take a look. Or you could edit my post and fix the problem on my codes so i may have an example for the future posts while you are being able to see them too.

Also guys, would you appreciate puzzles and some escape parts?

It is so rhetoric that i take it as a feature promise.
 
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Voice Sets

Arutha (AI)

1# High Voice
2# Low Voice

Lemme know which one sounds better! :)
You're also welcome to do some voice acting, a female voice is still needed. (A GUY COULD STILL VOICE ACT ARTESIA ;D)

edit: I'm making some progress guys :) A boss has just been finished, 3 to go and then the final scenario will ensue.
 
Level 11
Joined
Jul 9, 2009
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wait for a while, Ill try to listen to the voices :)

Edit:
I would go for the high voice but I could not understand what he is pronouncing. Maybe make the voice a bit louder and make it more understandable :)
The low voice is more understandable than the high voice though :)

here is what I hear from the recording:
"Hey champion The captain ????? was also (I assume theres a word which I could not understand and i think it is willing) to help you get a choice by lending your heart
 
Hmm making some more progress, this is actually the first time in my life that I'm pleased with the progress I'm making.
I'm gonna focus on finishing the scenarios and then implement the rest of the items along with a few missing systems and the second class. (The final version will most likely have 2 heroes to choose from, along with the AI Arutha who you can control at some point as well)
Although I don't think the amount of classes is lacking, Artesia has 2 masteries and is getting at least 1 more. (3 are planned). And the second class that I'm gonna make is going to be even more complex, you can count on that.
I'm also drastically making the map harder.
 
Level 11
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waiting for your release then :D I hope to give you feedback and find some bugs for you :)
 
Level 11
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Try to download the version on my signature and put it into your frozen throne maps folder.
 
Today's the last day of my temporary job, then 2 weeks of vacation :p I'll probably finish up the entrance to the third scenario and then release it, so you guys can give me more feedback. Then I'll finish the last scenario and the items, etc. which should be v4.0. That'll probably be the last beta version, then off to release.
BEWARE THOUGH THAT I'VE BOUGHT DUNGEON SIEGE 1, 2, 3 AND KINGDOMS OF AMALUR, SO PROGRESS WILL BE A BIT SLOWER >:D
No but I'll try to release 3.0 soon. :p
 
Level 11
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Ok then, as long as we can play the game with more functions, we will be glad. I will give feedback as always and find bugs for you :D
 
*Le amazing progress thingy and stuff
  • First Mini-Boss [X]
  • Second Mini-Boss [X]
  • Third Mini-Boss [X]
  • Difficulty Changes [X]
  • Third Artesia Mastery [X]
  • Second Champion Class [X]
  • Fourth Boss [X]

*Le amazing progress bar too lololol this is fun
[IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII]
 
*Le amazing progress thingy and stuff
  • First Mini-Boss [X]
  • Second Mini-Boss [X]
  • Third Mini-Boss [X]
  • Difficulty Changes [X]
  • Third Artesia Mastery [X]
  • Second Champion Class [X]
  • Fourth Boss [X]

[IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII]

*Third Mini-Boss done

I can't really decide which mastery I should add next for Artesia, so how about you guys just tell me. C: You can leave basic spell ideas as well.
In the meantime I'll be finishing up the alpha testing setup and then starting work on the second class. He should be available in the 3.0.
 
Level 11
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927
Okay then, I shall try. So she has Fire and Arcane magic right? I'll think of something which would fit those 2 skills and how many spells needed for that mastery ? :D

So Daedrius would be something like a tank/dps type guy ??
 
Level 11
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ASSASSSIN. :D Will be waiting for that.

Okay I shall try to come up with spells for the mastery. :)

EDIT:
Here it is :)




Wind Mastery[r]
Abilities:


Windy Presence (Starting Ability)
Artesia gets an extra boost on movement speed with her mastering the power of Air. She also has the ability to slow down the attackspeed of any nearby opponent for up to 35%.


Hurricane Storm - No Target
Artesia calls forth Deadly hurricanes to be sent out on every angle. Any units who collides with the hurricane will receive damage.

Wind Form - Artesia calls forth Deadly hurricanes to be sent out on every angle. Any unit who collides with the hurricane will be dragged with it to its final destination. Any units who collides with the hurricane will also receive damage.


Wind Mastery - Passive
Artesia has a 20% chance to send out a tornado which will send any enemy unit who gets caught in it up into the air for a short duration on every attack she makes.

Wind Form - Artesia has a 20% chance to send out hurricane waves which will charge onto an enemy unit. The enemy unit will then be pushed back and will be slowed for a brief duration.

Ultimate:

Wind Form - No Target
Artesia turns into her windy form for a brief duration. While in wind form, the abilities she usually casts will have a different and stronger effect. While in wind form, she also has the chance to evade an attack by 30%, have an attackspeed boost and receive 200% bonus damage from spells.


Owners of the Icons used in this post :
Darkfang
HappyCockroach
viiva
 
Last edited:
Level 28
Joined
Oct 28, 2011
Messages
4,758
I tried and its pretty fun but just like kobas said changing the mastery from arcane to fire and reverse, can refresh your spells, and sometimes the potion don't work it says my health is full even I only have 800 hp.

Also when I tried the lock camera I can barely see the view due to the huge doodads.

But I must say that the terrain looks very nice. +rep for that
 
Seeing how my motivation meter is at 0%, a 5 minute work is a lot :p
I'm slowly getting back into it, so expect the new version in the near future.
edit: Note how I said 'in the near future', yet once I've finished up the second class I'll notice that I'll have to make other things connected to the new class, one thing being the item sets.
 
attachment.php


Date: 12/05/2012

The first person to be able to fix Daedrius' Demon Spell "Sinister Blast" will get an exclusive item and rep.

New:

  • Second Class "Rogue Daedrius" introduced!
  • Item Starter Set for Daedrius added!
  • Scenario 3 opened! 4 Mini-Bosses available. (Warning: Do not deny the wisps' help, that section has not been created yet)
  • New Death Effects.
Balancing/Other:
  • Fixed the dummy icons showing up as idle workers.
  • Fixed spell leveling at level 10
  • Removed intro cinematic. (It caused a non fixable bug)



(Not logged in? Use this link to download the map!)
(Version without music [20MB smaller]: Link)

attachment.php

Normal
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(Q) Shadow Strike
Daedrius uses his shadow arts to find a weakness in his opponent, dealing extremely high damage and restoring some of Daedrius' health.
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(W) Dark Blade
Daedrius embraces the dark powers of the universe, increasing his critical chance and healing him for every nearby corpse.
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(E) Phantom Bolt
Daedrius fires a large bolt with 2 smaller ones attached to it towards the target location, damaging the first enemy unit that comes into contact with it. The 2 smaller ones will circle around until they hit someone.
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(R) Omnislash
Daedrius lets out his inner rage, slashing 20 targets close to the target unit, dealing 150 damage.
Demon
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(Q) Sinister Blast
The sins of the target fly out of its body, flying into the air, powering themselves and finally going back into the target, dealing 100 damage per sin.
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(W) Dark Beam
Daedrius channels 2 beams of dark energy, damaging enemy units at the target location.
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(E) Dark Transformation
Daedrius marks the target and transfers dark powers into it, transforming it into a dark minion of Hell. Also deals [500+INT]damage to enemy units close to the target.
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(R) Dark Grapple
Daedrius lifts the enemy units at the targeted point using Mind Levitation and after some time, smashes them back on the ground, dealing damage.

(There's also his passive skill Power Accumulation which basically charges up his vortex charges, allowing him to cast his normal spells.
 

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