What is better way to do a variables for quests? Should it be unique for every quest or better to make massives?
Right now i wondering about possibles technical issues. For me it will be better to use massive's.
So every quest will have their index for massive variable. Most of quests are repeatable. Also all quests are global, every player get it.
Or should i use hashtables(only one) for that?
Right now i wondering about possibles technical issues. For me it will be better to use massive's.
So every quest will have their index for massive variable. Most of quests are repeatable. Also all quests are global, every player get it.
Or should i use hashtables(only one) for that?