- Joined
- Sep 24, 2015
- Messages
- 34
I have a little spreadsheet here, you can open it in google sheets too and all the formulas should still work. Although the data in the spreadsheet isn't yet complete, the formulas in it are pretty much complete. There are only a few formulas related to the weapon stats that need some tweaking and I might tweak the input data a bit as needed. The one for Weapon Range is messed up.
The output on the Stat Calculator page is what I use to determine what a unit's stats will be for the sandbox maps that I've been making for my own amusement.
I've noticed in Reforged (maybe it's always been there, I didn't know much about code 10-15 years ago), there is a JASS script editor, but I've also seen LUA being discussed (which I'm much more familiar with.)
What I want to do is convert everything in the spreadsheet into a system I can use to modify stats in the Object Editor on units. For input, I figure I could use text in the unit description box. Then I need a few functions to create output that can be applied to a unit-type to determine their stats so I don't have to spend hours tweaking hundreds of units in the object editor every time I change an aspect of a race. I hope a few simple functions could be able to initialize with the map and automatically generate all the unit's stats. I just don't have any ideas as to the best place to start implementing my solution.
I know what I want well enough to write it out in pseudo code, but I figure this spreadsheet is a good example of what I'm trying to do.
The output on the Stat Calculator page is what I use to determine what a unit's stats will be for the sandbox maps that I've been making for my own amusement.
I've noticed in Reforged (maybe it's always been there, I didn't know much about code 10-15 years ago), there is a JASS script editor, but I've also seen LUA being discussed (which I'm much more familiar with.)
What I want to do is convert everything in the spreadsheet into a system I can use to modify stats in the Object Editor on units. For input, I figure I could use text in the unit description box. Then I need a few functions to create output that can be applied to a unit-type to determine their stats so I don't have to spend hours tweaking hundreds of units in the object editor every time I change an aspect of a race. I hope a few simple functions could be able to initialize with the map and automatically generate all the unit's stats. I just don't have any ideas as to the best place to start implementing my solution.
I know what I want well enough to write it out in pseudo code, but I figure this spreadsheet is a good example of what I'm trying to do.