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You mean take extra damage when the unit is attacked on its back? Because you can only detect when a specific unit is attacked and was placed already on the map meaning that when a unit is attacked it can't be detected using a generic unit event but insted the only was is specific unit event e.g.
^Nah like when the unit is standing at the back of 'target' and attacks I need a GUI script to tell me if he is standing at the back of 'target' or not. Like DotA sa skill. +REP For trying
Modify the greater than x value to adjust the angle width. Keep it between -1 and 1. The closer to 1 the value is, the narrower the angle will be. The loser to -1 the value is, the wider the angle will be.
But I thought that solution works and is more efficient although I have not tested it .
Also Maker I don't see why you would need to put the units in a variable.....
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