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- Aug 14, 2007
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BATTLE OF HEROES
After peace-time two parts of civilization formed. Humans, whom are capable of their intelligence and survival and the Undeads, whom are known for their longevity and cruelty. The Humans called themselves the Alliance while the Undeads called their reign the Scourge. Over the ages of imbalance in power, both fought in an endless struggle. All these time, the Humans were forced to retreat and defend deeper into their territories.
The king of the Alliance had finally called an order to bring the mightiest of warriors and be granted the blessing of Kings. This blessings allowed them to become Heroes, much like what anyone had never seen before. The king ordered a skirmish to test out their powers, to their surprise, the defense was effortless and the Scourge retreated.
Dreaded by the failure of the invasion, the Lich King sacrificed an entire city of undeads to form the first Death's hero, his powers were unmatched to those of Abominations and skeletons. This living soul although powerful but inexperienced, much like a new-born. As preparations were made, more of these Heroes were created in both races, creating an imbalance in the course of nature.
The Night Elves were troubled by this coming of the new age and had gathered themselves to the service of the Alliance while the Horde whom opposed the Alliance chose to walk the dark path, to ensure the survival of their clan.
Therefore, the battle has began, the struggle for power in the battle field filled with blood and death. In hopes that one day, peace-time can be called upon again and the Undeads to be fully relinquished from this world.
A camp has been setup and the player controls a Hero which is chosen from a roaster. The player then buys a set of items to upgrade the Hero by spending starting resource. These resources are gained through income and dealing/taking damage. When the Hero enter battle, they will gain experience which allow them to level up and become even stronger. The main objective is to destroy the opposing camp to emerge victorious.
The maximum capacity of the game is 5 versus 5, the map size is average (not too big or too small) when the maximum capacity is reached. Every 30 seconds, a wave of warriors will be reinforced to aid in battle, there will be three paths from the camp to the enemy territory. Along each path there will be a few towers defending that territory.
There will be forest area where neutral hostiles live, you can kill them for additional bounty and experience, although they will not respawn. (getting them before the enemy is important)
Destroying the enemy tower upgrades your camp's defenses while destroying the enemy barracks upgrade your team-warriors' defenses.
Infiltrating into the enemies' Fountain allow your Hero to heal. When a Hero dies, it is revived automatically at your team's Fountain. There will be basic shops that sell items near the Fountain, more advanced shops will be located in the forest areas, those items cost more resource.
There will not be teleportation allowed through item usage, however some Heroes will be able to have this ability unique to their skill-set.
Mage:
- Flame Strike, deals area damage over 3 seconds after a 1 second delay.
- Chaos Blast, deals area damage and stuns an area after a brief delay.
- Phoenix Fire, periodically strike nearby enemies and apply burn for 3 seconds.
- Burning Form, gains movement rate and cast time for 30 seconds.
Berserker:
- Storm Bolt, deals damage and stun to a single target.
- Thunder Clap, deals damage and slow nearby enemies.
- Bash, chance on attack to stun and do bonus damage.
- Avatar, gain armor, magic immunity and all abilities are upgraded for a duration.
Terrain/Map: [|||||||||||||||||||||||||]
Game System: [|||||||||||||||||||||||||]
Heroes (V1): [|||||||||||||||||||||||||]
Items (V1): [|||||||||||||||||||||||||]
*These are progress only for first version
After peace-time two parts of civilization formed. Humans, whom are capable of their intelligence and survival and the Undeads, whom are known for their longevity and cruelty. The Humans called themselves the Alliance while the Undeads called their reign the Scourge. Over the ages of imbalance in power, both fought in an endless struggle. All these time, the Humans were forced to retreat and defend deeper into their territories.
The king of the Alliance had finally called an order to bring the mightiest of warriors and be granted the blessing of Kings. This blessings allowed them to become Heroes, much like what anyone had never seen before. The king ordered a skirmish to test out their powers, to their surprise, the defense was effortless and the Scourge retreated.
Dreaded by the failure of the invasion, the Lich King sacrificed an entire city of undeads to form the first Death's hero, his powers were unmatched to those of Abominations and skeletons. This living soul although powerful but inexperienced, much like a new-born. As preparations were made, more of these Heroes were created in both races, creating an imbalance in the course of nature.
The Night Elves were troubled by this coming of the new age and had gathered themselves to the service of the Alliance while the Horde whom opposed the Alliance chose to walk the dark path, to ensure the survival of their clan.
Therefore, the battle has began, the struggle for power in the battle field filled with blood and death. In hopes that one day, peace-time can be called upon again and the Undeads to be fully relinquished from this world.
A camp has been setup and the player controls a Hero which is chosen from a roaster. The player then buys a set of items to upgrade the Hero by spending starting resource. These resources are gained through income and dealing/taking damage. When the Hero enter battle, they will gain experience which allow them to level up and become even stronger. The main objective is to destroy the opposing camp to emerge victorious.
The maximum capacity of the game is 5 versus 5, the map size is average (not too big or too small) when the maximum capacity is reached. Every 30 seconds, a wave of warriors will be reinforced to aid in battle, there will be three paths from the camp to the enemy territory. Along each path there will be a few towers defending that territory.
There will be forest area where neutral hostiles live, you can kill them for additional bounty and experience, although they will not respawn. (getting them before the enemy is important)
Destroying the enemy tower upgrades your camp's defenses while destroying the enemy barracks upgrade your team-warriors' defenses.
Infiltrating into the enemies' Fountain allow your Hero to heal. When a Hero dies, it is revived automatically at your team's Fountain. There will be basic shops that sell items near the Fountain, more advanced shops will be located in the forest areas, those items cost more resource.
There will not be teleportation allowed through item usage, however some Heroes will be able to have this ability unique to their skill-set.
Mage:
- Flame Strike, deals area damage over 3 seconds after a 1 second delay.
- Chaos Blast, deals area damage and stuns an area after a brief delay.
- Phoenix Fire, periodically strike nearby enemies and apply burn for 3 seconds.
- Burning Form, gains movement rate and cast time for 30 seconds.
Berserker:
- Storm Bolt, deals damage and stun to a single target.
- Thunder Clap, deals damage and slow nearby enemies.
- Bash, chance on attack to stun and do bonus damage.
- Avatar, gain armor, magic immunity and all abilities are upgraded for a duration.

Terrain/Map: [|||||||||||||||||||||||||]
Game System: [|||||||||||||||||||||||||]
Heroes (V1): [|||||||||||||||||||||||||]
Items (V1): [|||||||||||||||||||||||||]
*These are progress only for first version
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