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[Defense / Survival] Legendary Forest

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Level 15
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Game: Survival, cooperative 10 players in the forest, players play as a Hero crafting their weapons and armor to survive in the forest against evil forces and neutral dangers.


Acumenknight presents (similar user as poster)

Following the end of war against the undead, a new arsenal of Heroes rised to defend rogue undead, those that still lurks in the corners of many forests around land, trying to grow and form an additonal nation. Scattered are the dangers of evil Heroes who were all missing as the humans survive against the growing undead which have seem to be weakened in their strength. The code was no longer about defending the base but survival of each individual Heroic act to justify their powers. Many Heroes joined this campaign not for the riches but to proof themselves and practice their craft as a true Hero.


The game will progress equally where the undead gather resources from killing treants as much as players gathering lumber to craft items, the game ends when either the human or undead base is destroyed, in this case the undead will by computer controlled units.

Terrain: 10/10 Progress
Heroes: 1/10 Progress
Items: 1/10 Progress
Design: 10/10 Progress

Let me know of your comments and this game will be out in a few months!


Overview: Heroes max their levels at 100 and begin the game with 4 abilities without an Ultimate, this ultimate ability can be learnt at Level 5.
Moreover, Each level grants the Hero with additional enchantment effects gained based on their highest crafted items. (See Items for more details)

Flame Enforcer: Intelligence type Hero

The enforcer is known to perfect his fire spells of all mages who existed in the current era of wizards, known closest to one of Invoker but instead focuses on fire instead of mixed elements and hence Enforcer.
Although lacking certain attributes that mixed elemental mages have, enforcer remains incredibly strong in his burst damage fight which instantly destroys his enemies.

Starting Stats:

Strength: ??
Agility: ??
Intelligence: ??

Abilities:

1. ?
2. ?
3. ?
4. ?
5. ? (Ultimate)

Demon Blade: Agility type Hero

The Demon Blade is cursed by demonic powers, wielding both blades that creates two kinds, life and death, light and darkness, they combine to give a dark energy that grants himself a new form. By sacrificing both blades in the process, those blades are not physical entities but spirtual.

Starting Stats:

Strength: ??
Agility: ??
Intelligence: ??

Abilities:

1. ?
2. ?
3. ?
4. ?
5. ? (Ultimate)



Items are all unique and special to each individual Hero, although some Heroes uses same types of weapon but their enchantments are different.

By crafting and upgrading certain items, you gain different form of enchantments that are permanent in the game, if all items are the same level, the weapon will always be selected as enchant else it will be random if no weapon are used by the Hero.

There are 6 types of items, Weapon, Glove, Armor, Helmet, Boots and Artefact.

Weapon: It grants bonus damage
Glove: Allows Hero to swing attacks faster.
Armor: Protects the body from damage.
Helmet: Increases attributes depending on type. Some just gives more defense instead.
Boots: Increases movement rate.
Artefact: Has many different effects based on Hero.

An upgraded item can still be sold like normal items but following the rules of 50% refund to shops, items are not permanent, however each Hero has specific weapon and artefact mastery which only allow some types to be used, if a Hero is unable to use the item it will be instantly sold. (Full price from shop, items given back to owner from other players)



As updated, this map has already finished production, more Heroes will be added and items are needed. If you are interested about this project, do private message me :)
 
Last edited:
Level 6
Joined
Aug 28, 2015
Messages
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We need more information screenshots, concept art, design docs ect.
At the moment I can't really imaging how to play this game...
What is the main loop?
Creeping and Crafting?
How are the player interactions?
Give us more game meat...
 
Level 15
Joined
Aug 14, 2007
Messages
936
As you wish, more information will be uploaded but I want to remain secretive of some of my developments before the ideas get spreaded to other medias but here's what I have added:

Introduction to future players, players who prepared for reforged.
Some background Hero ideas to give you a feel of what other Hero designs will be like accordingly.
 
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