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The -<Surf-O-Matic>- Team
Presents...
A Surf O Matic Production...
Battle-For-The-Quorodran
Presents...
A Surf O Matic Production...
Battle-For-The-Quorodran
Basic story about the map:
The lost summoners in the winter highland of Quorodran. They experimented with different elements to create the heavenly god Qudran. But instead they created summons. In the start they had control over them, used them as slaves for the summoners needs. Now have lost their control over their summons and the elemental summons are fighting back.
Now it's your choice. Will you choose the Lost Summoners side and end this war ones for all or will you join the elemental force of rebels and end their need for vengeance.
Q: 1. What is this for kind of map?
A: 1. This is an AoS inspired map where you control your own unique hero to defeat the enemy.
Q: 2. Is it like typical DOTA with just destroy the other base and such?
A: 2. No, that was actually the thought with this map during that there are so many maps with copied heroes, items and spells from Dota, we wanted it more in a unique way, thought we have some issues with some heroes that are to a like dota.
Q: 3. How about mods, I suppose there are -ap and -ar as in dota?
A: 3. Well -ap and -ar are the most common mods in the wc3 map world in AoS maps so we had to keep those two. But we have some own mods that we haven't seen before til now but you prob' have.
Q: 4. What you mean with own mods? You got some homemade ones or what?!
A: 4. Well we have a classic, King of the hill. But we changed that a little so now it's 3 hills, and 2 capture points and also we have the hills having an aura which will avoid, over powered teams to win to easy. With this we mean that all units in the hill equal to heroes and normal faction units ofc are being burned to death so they can't stand there to long.
Q: 5. That sounds a little weird but any more mods?
A: 5. We have some mods in progress as specific they aren't complete with story and such but we have, capture the stones where you have to capture a few stones and keep 'em to the base. Also we got this reversed so we have to change just a little, we'll keep you updated!
Q: 6. Well to the map, how many factions, heroes, items and such you got?
A: 6. Well there are two factions that we wont change cause we want to keep as many players as possible. Then we have atm 2 taverns and 25 heroes and 19 in progress. The taverns only contains 24 heroes so we are adding some more taverns soon enough. As in the current state we don't have so many items ready. Think we got the basic items, like 30 but we don't have any reciepes or combine system yet. Will add one soon.
Q: 7. And heroes got normal spells or what?
A: 7. Well that's also a common problem, they just have normal abilities. We have made all abilities so far, triggered enchaned or fully triggered. But all heroes don't have all abilities so we're going to need some ideas first (check Help us!).
Q: 8. Does it got some more features?
A: 8. Check the features tag.
Q: 9. When will the Beta be up for testing?
A: 9. Well now as we speak we got a half Beta called "Alpha?" ^^ it's not playable so we'll keep you updated of this special map release. Comming soon to your home!
- A terrain spinning your head off!
- All spells should have something with triggers and not special effect like.
- Special Mods and commands.
- An experience system for balancing and better gameplay as you can increase or decrease the incoming rate for every mod.
- A Multiboard system which keep you updated about your hero!
- A very tiny (complicated) AI that atm is out of function.
- Not a single memory leak for greater game performance. (@ Current State)
- A custom made time system for some special needs.
- Now we updated alot of stuff,
- Remade all heroes, deleting all current spells are remaking them.
- Better terrain
- New units
- New creeps
- New spells
- And new update to this thread!
- Remade all heroes, deleting all current spells are remaking them.
- Better terrain
- New units
- New creeps
- New spells
- And new update to this thread!
- Released a topic about the map that's comming up.
- Fixing ALOT of sell hero/items tooltips.
- Fixing ALOT of sell hero/items tooltips.
Tennis - Hostfinder
-BerzekeR- - Aqua Burst, Fan of knives, Black Arrow, napalm strike
Paladon - Splitting Boulders, advanced shockwave, knockback system, telekinesis, unexpected charge, dash system, fade system
Calex3 - Water waving splash, spiralwaveform
Squiggy - Rockbreaker, iceburst, flashlight
Daelin - frozen shell model
Blizzard Entertainment - Frozen core icon
baassee - ice lance, frozen shield, rage of the forest, gnolls spirit
ZaZzer - idea for spiritual transformation
General Frank - blood orb, water orb, lightning orb
Thrikodius - frosty snowman model, missile model, frosty icon
WILLTHEALMIGHTY - nebula model
rmx - cosmic twist, earth rage, twister, unstable mind
aspard - brutal torment
septimus - fire ward
yearight - web string
niddhogg-kun - poison spray
dimitri - frozen orb
nervosveper - glacial blades
yixx - ghostly confusion, mental disorder
kingz - shadow crossing, delayed fireball
redscores - the desert ant
illidan evil x - fire elemental model and icons
Here we have our units atm and their spells and information, thought some we need help with:
PS: All heroes aren't here, updating this tomorrow too, and adding screenshots for spells.
Heroes
Heroes
Forest Monster- From the darkest forest of Deklor this fierce and yet so mystic beast comes. Know as a merciless killer that lurkes in the deepest shadows of the forest and feeds only on lost andventures.
Info Updated Soon!Arcanist- A grand-arcanist as it's finest. Kerent is a master mage and has the power to control and bend the power of magic for his own advantage.
Info Updated Soon!Queen Of Terror- The Queen of Terror was sent by the Burning Legion commander Kil'Jaeden to Azeroth in order to bring terror and chaos between the races. She was given the power of terror by the commander himself and therefore she is a difficult enemy.
Spells Currently under reconstruction.Iron Guard- The Iron Guard was once a noble knight of the round table and a general of the human forces. But during an assault on Orgrimmar, he and his legion got ambushed and slaughtered. However a few days later a couple of goblins found him, alive but dying so in order to save his life they had to build a mechanic armor that would serve as the body parts he were missing.
Currently Under reconstruction.Shield Breaker- Akortor, the shield breaker is a fierce dwarf from the mighty city of Ironforge. He had his special elite training for the first time as a young boy and he know have the knowlegde for hundreds of years of defense mechanic and therefore he knows his opponents weakness before they even do.
Currently Under reconstruction.Fire Commander- The Fire Commander is the legendary fire god Ragnaros closest general and therefore he benefits an amazing source of power, fire power. He uses his merciless power to do whatever his master is biddin, no matter the consequences.
- Calls down a Sun ray that damages and burns the ground.
Level 1 - AOE 225, 90 damage, 50 ground damage per second, lasts 6 seconds.
Level 2 - AOE 225, 180 damage, 95 ground damage per second, lasts 8 seconds.
Level 3 - AOE 225, 270 damage, 135 ground damage per second, lasts 10 seconds.
- Unleash 5 fire ward that would unleash a fire to the middle of the target point; each ward unleash a fire that deal a initial 65 damage. Higher level increase the amount of fire a ward unleash.
Level 1 - Unleash 1 fire.
Level 2 - Unleash 2 fire.
Level 3 - Unleash 3 fire.
No Icon Available - Creates a fireball at the target point, the fireball then waits for a enemy unit to come before exploding. The fireball gains 10/20/30 damage per each second waited and 30 damage AOE. Upon explosion it kick's units in 200 AOE away for 40 points per each second waited. Lasts up to 10/12.5/15 seconds.Hypnotist- Once a noble mage of the Kirin Tor and a master mage of the league, until the war came. The hypnotist was a close friend to Kerent the Arcanist but when the scourge came Harkalar choosed to seek power and might with their help, leaving the Kirin Tor and his friends behind. He now has the ability to drive his enemies into insanity and forcing them to do his bidding.
- Summon upon some Ghosts to run into your enemy, confusing him with the unreal feeling he will get. Whenever a ghost passes your enemy, there will be a 30% chance of making the all enemy units around the enemy spin around 2 rounds, this will deal damage over time.
No Icon Available - Throws the target unit in the air, pulling it back to the ground serveral times to do damage.Mortar Team- The Mortar Team is the dwarvens most accurate artillery squad ever known. Tim and Tom can together hit the enemies miles away while they are standing safe behind a wall. However since they are both very small and they have to carry around the canon wherever they go, they move very slowly and therefore they are a easy target once they have been spotted.
Currently Under Reconstruction.Oceanic Elemental- The elementals wanted reiforcements, and here they got it. From the oceans far from this land, the oceanic elemental arrives. As with it's unique power it will be a great unit all-round game. Uses the power of the ocean to destroy it's enemies. Has abilities to both hunt and run but has it's life to it's weakness.- Caster melts down into the earth and strikes out at the trgeted location, dealing area damage.
Level 1 - Area of Effect 175, 70 damage.
Level 2 - Area of Effect 175, 140 damage.
Level 3 - Area of Effect 175, 210 damage.Nerubian Spinner- The Nerubian Spinner comes from the very depths of the spider kingdom. He is a skilled nerubian spinner and often suprises enemies with his itchy web, making them stuck to the ground.No Icon Available - The Spinner pulls forth a string of web, the string will then expand to the targeted location. When it reaches the desired location she will pull herself to hit. Enemys hit by her when she pulls herself in takes damage.
No Icon Available - Creates a area of spikes and dust, dealing damage per spike and causing bleedings on contact. Damage, spikes, duration damage increases by level and interval time decreases by level.
Level 1 - 15 Spikes, 15 damage per spike, 7 duration damage, 2 sec interval.
Level 2 - 20 spikes, 25 damage per spike, 9 duration damage, 1.5 sec interval.
Level 3 - 30 spikes, 35 damage per spike, 11 duration damage, 1 sec interval.Spirit Wolf- The Spirit Wolf was the greatest Spirit Wolf that have ever been summoned by a shaman. However since the Spirit Wolf became unexpected wild the shaman that summoned him couldn't control him and he therefore ran away, but no longer in an etehrnal (spelling) form, but as a living wolf form.- Charges a random unit within 600/700/800 AoE. Units in 200 AoE can´t be charged. Deals x damage to targeted unit. The hero turns invulnerable while charging.|nSummoned units are immune to "Unexpected Charge".
Level 1 - 75 damage.
Level 2 - 150 damage.
Level 3 - 225 damage.Witch Hunter- A sneaky hunter that thirsts for the witches blood. He have years of training and knows how to find a witch, and kill them. The Witch Hunter uses his bombs fulled with garlic and his silver knives to prevent them from casting spells and counter his abilities.
*Create terrain to 50% - DONE
*Finish the terrain to 100% -
*Fix all units with bounty and such -
*Create a story for each hero tooltip - DONE
*Create Multiboard system -
*Finish the AI -
*Fix all spells -
*More will be added soon!
Make the story to each hero, just do any story you can come up with and do primary and such like this example:
|c005e5f50The shadow ranger, a mercenary bought from the darkest lands of the world now serving for the money. With its soul, infested with shadows it has no feelings. As it uses his spells, he at the same time consumes his soul for the sake of his satanic believes.|r|n|c00c0c0c0Attributes:|nStrength: **|r|n|c007d467dAgility: ** 'Primary'|r|n|c00c0c0c0Intelligence: **|r|n|c007d467dSpells:|r|n|cff0A0A0AB|cff6B218Clack Arrow|r |c003f7535(|c00a9ac62Target Unit/Chance AoE|c003f7535)|r
If you can, please write it with the wc3 tags colors, |n and such.
|c005e5f50The shadow ranger, a mercenary bought from the darkest lands of the world now serving for the money. With its soul, infested with shadows it has no feelings. As it uses his spells, he at the same time consumes his soul for the sake of his satanic believes.|r|n|c00c0c0c0Attributes:|nStrength: **|r|n|c007d467dAgility: ** 'Primary'|r|n|c00c0c0c0Intelligence: **|r|n|c007d467dSpells:|r|n|cff0A0A0AB|cff6B218Clack Arrow|r |c003f7535(|c00a9ac62Target Unit/Chance AoE|c003f7535)|r
If you can, please write it with the wc3 tags colors, |n and such.
We need spell ideas for more spells, you don't need to create the spells(sure you can if you want to) and we will consider it and create it if it's good and +rep ya. Atm we don't want to display our hero list cause it's not done so we don't need any special ideas. Just keep 'em comming!
As the terrain isn't totally finished and we're choosing game fog, camera angle and such we will update with more screens then we have now.
Thanks for reading and thanks in advance for any kind of ideas. Reply to this thread please with any comments and ideas. Private messages are also welcome.
~Regards
baassee Clan Council of the Surf O Matic Team
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