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Basing multiple spells off the same standard spell

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Mar 25, 2010
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Long title says it all. Is there a way to base multiple spells off the same standard spell without it interfering with one another.

I need this for my map where there is a huge amount of spells to be purchased and used.

Thanks in advance, :wink:
 
Channel, Charge Gold and Lumber can have their unique id's altered, so that they stack. If you need multiple no-target abilities (e.g. Howl), you can use Channel skill, with Target type set to None (Instant), Options: Visible and Data - Base Order Id to anything, just keep in mind that each spell should have a different string there, to prevent collisions.
 
Just to end what Pharaoh said:
help1c.png


My editor is in polish, however you need to change 1st field in "Text" part of given ability, and choose differend id.
 
That seems to work, thanks alot ;)

Just a question however, is it normal that my character's actions ( spells and the icons for move, attack, patrol etc) dissapear for a brief second when using a spell?

If its ability that needs a cast point or target, yes the interface will be replaced, removing normal actions untill you choose target.
 
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