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Basing multiple spells off the same standard spell

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Level 9
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Mar 25, 2010
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Long title says it all. Is there a way to base multiple spells off the same standard spell without it interfering with one another.

I need this for my map where there is a huge amount of spells to be purchased and used.

Thanks in advance, :wink:
 
Channel, Charge Gold and Lumber can have their unique id's altered, so that they stack. If you need multiple no-target abilities (e.g. Howl), you can use Channel skill, with Target type set to None (Instant), Options: Visible and Data - Base Order Id to anything, just keep in mind that each spell should have a different string there, to prevent collisions.
 

Bannar

Code Reviewer
Level 26
Joined
Mar 19, 2008
Messages
3,140
Just to end what Pharaoh said:
help1c.png


My editor is in polish, however you need to change 1st field in "Text" part of given ability, and choose differend id.
 

Bannar

Code Reviewer
Level 26
Joined
Mar 19, 2008
Messages
3,140
That seems to work, thanks alot ;)

Just a question however, is it normal that my character's actions ( spells and the icons for move, attack, patrol etc) dissapear for a brief second when using a spell?

If its ability that needs a cast point or target, yes the interface will be replaced, removing normal actions untill you choose target.
 
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