- Joined
- Mar 20, 2008
- Messages
- 485
Basics Of Triggering Tutorial
By Chief-Oblivion
In this tutorial I will break down and explain the making of triggers. Triggers are very simple but learning can be hard if everything is complicated. I will try and make this as simple as possible. Enjoy!
________________________________________________________________
There are 3 basic parts to a trigger, the Events, Conditions and Actions. Together they form your trigger, there are more but I will explain those later.
Events
Events are what start the trigger, if that "event" happens the trigger tries to initiate. I will show you an example of an event.
Conditions
A condition is something that has to be met for the trigger to successfully begin. The event has to occur but the scenario has to also meet the condition. Example:
Actions
Actions are what happen after the trigger has successfully been activated. This is the effect of the trigger, the funnest part of making triggers. Whatever you put in this slot is what will happen. (Repetative enough?)
Example:
Hope this helps,
-- Chief-Oblivion
By Chief-Oblivion
In this tutorial I will break down and explain the making of triggers. Triggers are very simple but learning can be hard if everything is complicated. I will try and make this as simple as possible. Enjoy!
________________________________________________________________
There are 3 basic parts to a trigger, the Events, Conditions and Actions. Together they form your trigger, there are more but I will explain those later.
Events
Events are what start the trigger, if that "event" happens the trigger tries to initiate. I will show you an example of an event.
-
Events
-
Unit - A unit is attacked
-
Conditions
A condition is something that has to be met for the trigger to successfully begin. The event has to occur but the scenario has to also meet the condition. Example:
-
Events
-
Unit - A unit is attacked
-
-
Conditions
-
Unit type of (attacked unit) equal to Footman
-
Actions
Actions are what happen after the trigger has successfully been activated. This is the effect of the trigger, the funnest part of making triggers. Whatever you put in this slot is what will happen. (Repetative enough?)
Example:
-
Events
-
Unit - A unit is attacked
-
-
Conditions
-
Unit type of (attacked unit) equal to Footman
-
-
Actions
-
Unit - Kill (attacking unit)
-
Hope this helps,
-- Chief-Oblivion