NOTE: Due to the large usage of steam engine and barrage steam engine I'll just refer to then by their acronyms
Hey there, this is probably a n00bish question since I've only recently started using the WorldEditor, but:
I'm working on a level atm, where I want to replace the SE with a 'hero' SE, giving it the ability to level up. So I created all the custom units and linked them correctly, however when I went to test it I noticed that the barrage upgrade replaces all of my edited units to the default BSE.
Any SEs I build after that are fine, but all the existing ones are defaulted.
I was wondering if there was a way around this. I would prefer not to use triggers to do it if at all possible.
***
Also another problem is that the barrage ability is using two units to accomplish it's upgrade (ie, SEs get replaced with BSEs rather than just upgrading the unit like the flare ability does)
The Workshop is set up to build both units but for some reason on the default setting the BSE button is hidden initially until upgraded (where the upgrade then replaces the SE button with the BSE button).
When I went to replace both units with my own, I noticed that my replacement BSE was also showing initally with my SE instead of being hidden.
Once the upgrade finishes, it 'swaps' the buttons correctly and hides the SE button in favour of the BSE button as it should however is there anyway (short of triggers) to hide the ability initially like it does by default?
Thanks heaps for your time, I appreciate any help
Hey there, this is probably a n00bish question since I've only recently started using the WorldEditor, but:
I'm working on a level atm, where I want to replace the SE with a 'hero' SE, giving it the ability to level up. So I created all the custom units and linked them correctly, however when I went to test it I noticed that the barrage upgrade replaces all of my edited units to the default BSE.
Any SEs I build after that are fine, but all the existing ones are defaulted.
I was wondering if there was a way around this. I would prefer not to use triggers to do it if at all possible.
***
Also another problem is that the barrage ability is using two units to accomplish it's upgrade (ie, SEs get replaced with BSEs rather than just upgrading the unit like the flare ability does)
The Workshop is set up to build both units but for some reason on the default setting the BSE button is hidden initially until upgraded (where the upgrade then replaces the SE button with the BSE button).
When I went to replace both units with my own, I noticed that my replacement BSE was also showing initally with my SE instead of being hidden.
Once the upgrade finishes, it 'swaps' the buttons correctly and hides the SE button in favour of the BSE button as it should however is there anyway (short of triggers) to hide the ability initially like it does by default?
Thanks heaps for your time, I appreciate any help