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Bandit Forest

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Hello, I've again attempted to try a melee map again, I've work on the points with other found lacking in my previous map ( witch i took off the site). If people thing my map is lacking I'll take it off the site like last time.

Description:

This forest is home to bandits, thieves and slaves that are on the run from larger powers such as the alliance.



Update:

-Removed the ghosts near the middle.
-Made the lower right gold mine harder to defend


Keywords:
Bandit, Forest, Slave, Thief, thieves, melee.
Contents

Bandit Forest (Map)

Reviews
19:54, 11th Apr 2009, by Rui: The creep choice, placement and drops of this melee map are in terrible condition. The neutral buildings (except Gold Mines) are nonexistent save for a Mercenary Camp that is averagely well guarded, making it somewhat...

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19:54, 11th Apr 2009, by Rui:
The creep choice, placement and drops of this melee map are in terrible condition. The neutral buildings (except Gold Mines) are nonexistent save for a Mercenary Camp that is averagely well guarded, making it somewhat useless. Surprisingly, the author still managed to do some good ground texture variation. Unfortunately, that is not enough.
Check comment #6 for a detailed review. My rating is 1,5 out of 5, which is a 2 (Lacking) approximately. The map is Rejected. It will be set back to Pending status if you update the file. Do this by clicking the Update button above the map's name, here on the Hive.
 
Level 18
Joined
Sep 27, 2005
Messages
2,069
Here is my rating and comment:

Rating system

1 - 10 points go on originality
1 - 10 points go on terrain
1 - 10 points go on bug free
1 - 10 points go on gameplay/fun factor
1 - 10 points go on lag
1 - 10 points go on balance
1 - 10 points go on drops
1 - 10 points go on proper submission and crediting
-------------------------------------------------
That equals 80 points max.
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Percent Grade Status


0 - 34%
1/5 Rejected


35 - 49%
1/5 Reviewed


50 - 64%
2/5 Approved


65 - 79%
3/5 Approved


80 - 89%
4/5 Approved


90 - 100%
5/5 Approved

The table may vary if needed.

Points


Originality: 3/10 X
Doesn't differ to any other melee I seen, bandit theme isn't that original. I liked your first idea with a village in the center better.

Terrain: 3/10 X
The map was generally to big, the terrain wasn't done good. Blizzard cliffs are bad, replace them with heighted ground.

Bug Free: 10/10
Runs fine.

Gameplay/Fun Factor: 4/10
Too simple 1v1 battle. Atleast you set the creeps to camp this time. Your original idea would enhance the gameplay.

Lag: 10/10
No lag.

Proper submission and crediting: 5/10
More info, images.

Balance: 3/10 X
The blue player has a better deffensive position for the second gold mine. The red has it closer. Red has more creeps closer to him.

Drops: 7/10
Much better then your first map, balanced drops.

Conclusion

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In overall: 47 / 80
59%
minimal 50% met.
For the hive grade: 2/5 I suggest this map for: Reviewed
-------------------------------------------------
In overall it is a simple melee that isn't so low quality. I suggest you rework it with your original village in the middle idea, balance it more and this should get approved. I also suggest you change some of the non fitting creeps like those ghosts. What are they doing there?
Good Luck, bounty hunter2
I might not be checking this topic for some time. If you have any questions about the review or you update the map and want me to check it again, feel free to PM me or Visitor message me at any time.
 
Last edited:

Rui

Rui

Level 41
Joined
Jan 7, 2005
Messages
7,550
This is "Bandit Forest" by Daagon, and behold is my review.

I'll go straight for the point. The terrain in general was OK. You, unlike many others, succeeded in making a ground texture variation that looks good. Though, it lacked elevation.
The worst were definitely the creep choice, placement and their drops, which together make up an important part of a melee map's gameplay. Creeps are placed in corners or guarding neutral buildings, their drops are random (from Charged, Permanent or Powerup groups) and about the choice, I can only tell you to take a look at a Blizzard map.
Speaking of neutral buildings, it was also boring that you only added a Mercenary Camp in the middle, whose guards were also somewhat tough. Mercenary Camps should, in my opinion, not be too heavily protected, since they become useless late game. God, your map didn't even have a Tavern!

I should also mention that there were various holes in the trees. Fix them!
My rating is a 1,5 out of 5, an approximated 2 (Lacking). The map is, as you can expect, Rejected. Still, if you update it, it'll go back to Pending status.
 
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