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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Bandit Axethrower

Submitted by HerrDave
This bundle is marked as approved. It works and satisfies the submission rules.
As requested, a bandit Axethrower.

I figured as it is such a utility model it was okay to put it up publicly.

Changes
-added TC Portrait Background
-Updated Helmet
-Updated Attack Animation
-Updated Walking Animation
-Updated Stand Animation
-Converted Spell Animation
-Added Axe Pouch
-Shrunk Axe
-Shrunk Helmet Horns
-Removed Stand Hit Animation
-Fixed Decay animation
-Quick Fixed Team Color bug
-Updated Decay Animation
-Added Net Spell Animation
-Updated Portrait Animation
-Further Updated Portrait Animation
-Added Normal Stand Animation (Removed another to save space)
-Added Stand Ready Animation

Keywords:
Bandit, Axe, Thrower, Brigand, Lackey, Goon, Hatchet, Lobber, Warcraft, Lordaeron, Highway, Man, Robber, Thief
Contents

Bandit Axethrower (Model)

Reviews
Moderator
00:28, 25th Oct 2015 Archian: Works ingame, model looking good, low filesize, quite useful, good with more variants of the Bandit unit. Approved! EDIT: After more careful testing, I found that after the unit dies a black box appears. Please fix...
  1. 00:28, 25th Oct 2015
    Archian: Works ingame, model looking good, low filesize, quite useful, good with more variants of the Bandit unit. Approved!

    EDIT: After more careful testing, I found that after the unit dies a black box appears. Please fix this.

    Misha: Okay, I cannot see the black box on death, so that's good, but, you might wanna give him another attack anim, aka the one of the troll that flings axes. of course that means to either use his 'stand ready' or to tweak the attack first and last frame to your 'stand ready'. also you might wanna move the 'weapon' attachment lill closer so it's in the middle of the axe head. right now it's a bit forward.
     
  2. Hjorleif

    Hjorleif

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    Thank you for filling the request. As per our usual conversations, the only thing I would have changed, myself, is adding a TC plane background for the portrait animations. Other than that, you fulfilled the request perfectly. :)
     
  3. Nice model!

    I myself don't like the choice of the helmet, it looks quite polished for a bandit, but whatever.
     
  4. HerrDave

    HerrDave

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    Aye, I would have used a default bandit helmet or perhaps a grunt helmet, but I needed a way to obscure the mouth because I cannot really animate mouths well.

    As the bandit helmet texture is similar to the footman's, I came up with a little mental story of the axe-thrower being a former footman, or perhaps he scavenged it after a merchant raid.

    I'll add the TC background, didn't even think of that really.
     
  5. Hjorleif

    Hjorleif

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    I honestly was only expecting the Bandit without the shield and able to throw the axe. The unique helmet was actually a pleasant surprise and looks very nice with the Runic skin as I had hoped.
     
  6. Good and creative explanation :)
     
  7. Dinodin

    Dinodin

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    Wow it looks nice! Great work :) So you're also gonna make Dwarf Axethrower from WOTR??
     
  8. Makoodzaka

    Makoodzaka

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    Amazing work! This be another great addition to the bandit/mercenary race!

    I love the way he facepalms in stand 2.
     
  9. HerrDave

    HerrDave

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    Yep, though the evil units are my primary focus for the WotR models right now. I'm working on the Orc Slasher, Archer, and Slave Master. I am also waiting on some animations for the new Witch King and Nazgul from Gluma.

    -I love the way he facepalms in stand 2.- Originally this was intended to be him shading his eyes against the sun and browsing for a target, but I think a facepalm as you put it just has more charm :D

    *edit

    After looking at him in the "View in 3d" it hits me that he actually IS facepalming, I forgot to raise his arm after I messed with his head mesh. One moment.
     
  10. Hayate

    Hayate

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    Mouth are not Really that hard to animate if is just a simple one (Unless is something like Knight's portrait or some sort)

    The Helmet give me some Idea, Why not have a slightly more unique helmet? (I mean, is Unique Enough, but maybe Make A Pointy Part towards im front or something? The Back of the helmet just Yell at me to add something like that
     
  11. WhiteFang

    WhiteFang

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    Very creative and useful
    But like others have pointed out the helmet...is a bit unfitting.Maybe you shouldn't remove it but tweak it a bit,maybe make it less polished and not so knight-y?
     
  12. Connacht

    Connacht

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    Interesting concept, and I love the file size. I'll see if I can find a place for it somewhere...
     
  13. HerrDave

    HerrDave

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    I quite agree it does look too shiny, I think I will dim the helmet and/or make it somewhat rusty tinted, then add two metal horns with one being broken (?) and finally perhaps a bag of axes at his side or on his back.
     
  14. WhiteFang

    WhiteFang

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    That all sounds very good!
     
  15. Pyraeus

    Pyraeus

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    Agreed.
     
  16. SNIper of DARKness

    SNIper of DARKness

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    Mmph, the Filesize is tasty.
    Although the helmet doesn't seem to fit, but this supposed be a bandit so looking nice isn't one of his priorities.
    Another thing is the Axe, I think it's a bit too large, Throwing axes should be a bit smaller, I believe this one is straight from the Bandit of Warcraft 3.
    Also maybe the horns are a bit too large..
     
  17. HerrDave

    HerrDave

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    Hmm, I'll grab my shrink-ray and get to work, thanks for pointing that out.
     
  18. Misha

    Misha

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    I'd add more armor on that bandit, as it seems too simple to me, mesh-wise
     
  19. JesusHipster

    JesusHipster

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    I love it. It's simple, but will blend in just fine.

    What bothers me is his attack animation. There is no need for his axe to fly in the physical model, the missile ingame will do the job. Just make sure it dissapears at some point during attack anim.

    Maybe you would like to add a some kind of axe filled backpack or anything, to indicate the fact that his has a whole lot of axes to throw? And a missle model if it's not included yet:)