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Bandit Axethrower

As requested, a bandit Axethrower.

I figured as it is such a utility model it was okay to put it up publicly.

Changes
-added TC Portrait Background
-Updated Helmet
-Updated Attack Animation
-Updated Walking Animation
-Updated Stand Animation
-Converted Spell Animation
-Added Axe Pouch
-Shrunk Axe
-Shrunk Helmet Horns
-Removed Stand Hit Animation
-Fixed Decay animation
-Quick Fixed Team Color bug
-Updated Decay Animation
-Added Net Spell Animation
-Updated Portrait Animation
-Further Updated Portrait Animation
-Added Normal Stand Animation (Removed another to save space)
-Added Stand Ready Animation

Keywords:
Bandit, Axe, Thrower, Brigand, Lackey, Goon, Hatchet, Lobber, Warcraft, Lordaeron, Highway, Man, Robber, Thief
Contents

Bandit Axethrower (Model)

Reviews
00:28, 25th Oct 2015 Archian: Works ingame, model looking good, low filesize, quite useful, good with more variants of the Bandit unit. Approved! EDIT: After more careful testing, I found that after the unit dies a black box appears. Please fix...
Level 7
Joined
Dec 28, 2011
Messages
145
Beautiful mate! I think I have a use for this!

If it isn't too much trouble, I'd like to place a request. I need a rifleman like unit. It can use the animations of the rifleman, but I'd like it to have admiral Proudmoor's body, the head of a peasant, but with admiral Proudmoore's tricorne hat. OH, it should also have the rifleman's rifle. I hope this isn't too much trouble.
 
Level 7
Joined
Dec 28, 2011
Messages
145
'tisn't hero, but it will be accompanied by an officer (with the same body, arthas's head, and a bear-skin hat/pistol) and cannoneers, though I don't know how to make particle emitters still :[

when you say cannoneers, do you mean a couple of chaps with a cannon?

also, so I don't go off of assumption, these are all separate models yes? It's not going to be a small traveling Risk Army?
 
Level 65
Joined
Dec 23, 2013
Messages
1,406
when you say cannoneers, do you mean a couple of chaps with a cannon?

also, so I don't go off of assumption, these are all separate models yes? It's not going to be a small traveling Risk Army?

The cannoneers are going to be kind of like the mortar team, the rest of the units have single-digit soldiers.

If I could animate clusters of units to not look like stick men, I would.
 
Level 65
Joined
Dec 23, 2013
Messages
1,406
I'd have made something leather, or perhaps a team-colored hood/cloth over his mouth (because I am still working out how to animate mouths) But I am having trouble fitting it in the skin/finding something that'd fit.

Basically I am thinking of making him look kind of like this, but with a helmet or hood of some description because I cannot model hair/the back of heads.

latest
 
Level 3
Joined
May 18, 2021
Messages
8
really nice model. what axe would you tie to the model? what projectile art?
the kodo beast, Dark troll Berserkker, dark troll , dark troll trapper... seems like the best fit, imo...
but maybe there is one that fits BEST, what do you think...?
 
Level 65
Joined
Dec 23, 2013
Messages
1,406
really nice model. what axe would you tie to the model? what projectile art?
the kodo beast, Dark troll Berserkker, dark troll , dark troll trapper... seems like the best fit, imo...
but maybe there is one that fits BEST, what do you think...?
This one!

(I must not have known how to put multiple models in a single upload at the time)
 
Level 3
Joined
May 18, 2021
Messages
8
This one!

(I must not have known how to put multiple models in a single upload at the time)
thank you , dude!
I'm a newb in these matters!
 
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