- Joined
- Mar 27, 2012
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This thread is for figuring out the way WC3 was balanced. E.g - What methods were used, what stats and abilities can a unit have based on level and techtree rank.
In short, everything that would be useful to know for creating new races that would be balanced against the original ones.
Some points from the discussion so far:
*Balance has often been more important than thematics for units. (Damage types)
*Neutral and racial units have different mechanisms for balance, although they may overlap to some degree.
*Units added at different times can be vastly unbalanced compared to each other(RoC vs TFT).
*Heroes are designed to be an integral part of the game.(in other words: OP)
I will update this post as the discussion develops. Here is a page where everyone can document their research - Link.
In short, everything that would be useful to know for creating new races that would be balanced against the original ones.
Some points from the discussion so far:
*Balance has often been more important than thematics for units. (Damage types)
*Neutral and racial units have different mechanisms for balance, although they may overlap to some degree.
*Units added at different times can be vastly unbalanced compared to each other(RoC vs TFT).
*Heroes are designed to be an integral part of the game.(in other words: OP)
I will update this post as the discussion develops. Here is a page where everyone can document their research - Link.