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Bad UV Mapping for models made by Wings 3D

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Hey, I made a model with Wings 3D, exported it to .obj and then to .mdx, and when I apply any texture to the used material it appears in 1 color always. When I try UV mapping with MDLvis or Retera studio, the whole selection appears as a single point. Hm, strange. Maybe Wings 3D is bad?

Though 3D max is great and professional, I find Wings 3D way easier .
Yet, I think it's kind of messed up, because the models made by Wings 3D are somewhat roundes, even a single cube, if you look , while in 3Ds max is straight cube.

Can anyone see what is the problem?
ok.png
 

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