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Backstab

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Level 37
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Mar 6, 2006
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9,243

  • Attack GUI Copy Copy
    • Events
      • Time - Every 0.25 seconds of game time
    • Conditions
    • Actions
      • Set p1 = (Position of u1)
      • Set p2 = (Position of u2)
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Cos(((Angle from p1 to p2) - (Facing of u2)))) Greater than 0.00
        • Then - Actions
          • Game - Display to Player Group - Player 1 (Red) the text: Paladin is backstab...
        • Else - Actions
          • Game - Display to Player Group - Player 1 (Red) the text: Paladin is NOT back...
      • Custom script: call RemoveLocation(udg_p1)
      • Custom script: call RemoveLocation(udg_p2)
 
Level 21
Joined
Mar 27, 2012
Messages
3,232
Note that unless you use damage taken, then such ability quickly becomes very powerful against masses of ranged units.

Ex:
20 archers surround you and start shooting at the same time.
Volley1: None of the archers hit, because there's a very high possibility that you are now behind someone.
Volley2: Some archers hit, but only the closest ones.
Then it's like Volley2 until the end, or as long as the archers have 8+ units.
 
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