hello there, now thats a nice one sunken ruins map you have been working on, very interesting, many neutrals for a 4 player map,
I have some sugestion I you like to study them and see if the map can be improved
24 green creeps?? 24/4 = thats 6 per player, I think is a lot and they are near each other , 4 per player is very generous, 2 per player is the minimum. after campping 2 green creeps you can go orange, camping 6 green seems a waste of time.
Map simetry, in 1vs1 I think the player near mercenary camp, gets distance benefit for camping, that the one with the red creep, 3 orange for player 4, 4 orange for player 1
Paths: a bad move and you got bitten by a creep camp, you have to walk in some narrow imaginary paths, and the goldmines with murlocks in camp mode: I dont know what the hell happen, if they are in camp you should walk safe, still in test they attack the tower so you cant walk there, they have 600 range it seems
96x96 maps for 4 players is like put a bear inside a car, you dont have space for anything
128x128 is much mor confortable.
128x96 is a midle thing but, you still can feel the compactation effect
Azshara statue, you didnt put her, why? why? actually this is not important at all, but if you are interested in adding her, this prop is with the dungeon tileset.
again really nice map, but I think you got some balance things that can be improved and thats gonna cost you points bro (and I am doing blind eye to that 2 goldmines thing)
remeber 128x96 for 4 players you dont have that much space so study paths and if there are unnecery creeps mind remove them.
as it is, I rate 3/5 ( I actually think is a 3,5 but I dont like to overrate so I am rounding to 3, I also wish to see others users reviews and the mod review to consider my final rate, this has the potential to reach the 5/5)
try to improve this map, it worth it for shure, good luck, happpy mapping.