- Joined
- Oct 26, 2016
- Messages
- 160
Looks like a map suitable for FFA.
Why don't you give central twin expo a little more space?
Nice terrain.
Why don't you give central twin expo a little more space?
Nice terrain.
(3 ratings)
Looks like a map suitable for FFA.
Why don't you give central twin expo a little more space?
Nice terrain.
Put that at preview image, it looks more attractive
View attachment 284462
Tell me if you need some special screeshots with special angles for previews etc...
hello there, now thats a nice one sunken ruins map you have been working on, very interesting, many neutrals for a 4 player map,
I have some sugestion I you like to study them and see if the map can be improved
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again really nice map, but I think you got some balance things that can be improved and thats gonna cost you points bro (and I am doing blind eye to that 2 goldmines thing)
remeber 128x96 for 4 players you dont have that much space so study paths and if there are unnecery creeps mind remove them.
as it is, I rate 3/5 ( I actually think is a 3,5 but I dont like to overrate so I am rounding to 3, I also wish to see others users reviews and the mod review to consider my final rate, this has the potential to reach the 5/5)
try to improve this map, it worth it for shure, good luck, happpy mapping.
I was mistaken it for a FFA due to too many creeps scattered all across the map! You will need to skimp on them!
Also, with only one entrance to the twin expo on the cliffside, it will provide an impregnable defence which attackers will have to take great risks. Use unbuildable tiles to prevent tower blockage!
Both issues were resolved. Creep camps have been decreased and the expansions in the middle were replaced with Marketplaces.
A wise decision. I'll check later when I get home!
don´t forget to update screens too, especially the big one with all the map layout
There's a difference between the username and map author.
Melee maps should have the minimap as the preview image.
1. To avoid players which aren't allied starting near each other you could use the triggers of this map: Skeletal Coast v1.3
2. I'm not sure that the neutral camp guarding the Merchant (not Marketplace) should drop an Inferno Stone.
3. Engaging the dragons might bring the nearby revenants to their aid.
Awaiting Update.
+2 books are by me too much as reward for green camp, otherwise good map for 2vs2 or 1vs1.
So would custom doodads but it is allowed. It's your choice of course.1 - Adding any kinds of triggers will make the editor classify the map as an Altered Map and not a Melee one
Please use the green Edit button at the bottom of your posts and add text there instead of writing one post after another of yours unless it's an update.'ve done some balancing in that case, thanks for the feedback, glad you enjoyed it either way