EDIT:
RDA:
* The Tech Center has no upgrades, they're all in the HQ building.
** Also the selection circle is awfully big for its size.
* Logistic and Infantry upgrades both have the same tooltip (claiming the upgrade is for Repair Bots).
* Drive AMP tooltip says you get the suits at the factory.
* New rocket models are better, maybe make them a tad bigger/different colored?
Ey'wa:
* Trying to control a Toruk brings the message that you can't control transports or bunkers.
Avatars:
* I'm not sure why, but using Interact (sometimes) seems to stop working on certain trees at some point, possibly having something to do with your Understanding of Flora level (that is to say, using interact doesn't even give you the "you failed to craft an item from this tree" message).
* Using Interact on multiple Hometrees (that is, after the first one) doesn't get you a message, but it does give you a redundant "Na'vi units unlocked" message.
* Two weird ones concerning the Toruk Makto:
** When giving the Toruk (not the avatar) a move order, the avatar doesn't turn to face wherever the Toruk needs to go, so he might end up flying backwards. Also, giving the avatar multiple move commands (hold down shift and right-click repeatedly) causes him to fly only to the first one and spaz out, no longer moving. Giving the Toruk multiple moves isn't a problem though, but it leads to the above "flying backwards" thing. The same happens if both the Avatar and the Toruk are selected while giving orders.
** A very, very strange one concerning items: any time the avatar is ordered to pick one up (which he can only do if very close to it, like right above it), he will immediately head for what appears to be the exact center of the map, in the swamp. This happens whether you picked up the item or not. Also, you can only drop items right underneath yourself, otherwise the aforementioned spazout occurs.
* Something weird that's been on my mind for a while: when using Interact or Discover on an animal, they will often run away from you, even if they were attacking the avatar. Is that a bug or a feature?
Other:
* I must say I don't care much for having both names, it just looks strange.
* Just an idea here, but could there be an alternate Na'vi quest allowing you to bypass the whole Understanding in Na'vi thing? By this I mean get Understanding Fauna points, persuade a Toruk, and use Interact on the Hometree while riding it to instantly become the leader.
* Now that there's a working "ride animal" trigger (with a few bugs, but still), can it be expanded to riding Thanators and Banshees?
** And while we're at it, maybe give Na'vi spearmen the ability to mount banshees?
** And Na'vi cavalry! (Okay, that would require adding horses to the map, but wouldn't it be awesome?)
RDA:
*They will be added later, for now it just serves as the last requirement for heavy vehicles.
**Right, ill correct selection circle.
*Ah? I'll fix these too, hadn't noticed.
*Okay i'll update the Drive AMP tooltip.
*Hmm i'll try making em slightly darker, but i think the weapon difference is pretty big already :O
Eywa:
*I knew about this one, but i thought again and realized Toruks should probably not be controllable that easily. Sure the message the game pops out is weird though, but there are more hurrying fixes to do.
Avatars:
*Hmmm can you remember what type(s) of tree?
*Okay i'll fix Hometree message (me or Banefull, since he modified that)
*Toruk makto:
**Well the driving system needs some polishing, and it will get it.
**Mkay

first time i hear about that one. I think a debug session will be needed for this problem and the above together, but it should be fixable.
*It's a war3 glitch. It seems like even when the spell does absolutely no harm to the target, the AI will consider the unit as aggressed, simply because an enemy casted it.
That, plus the fact that animals have the ability "Wander" which makes them move around randomly (i might customize that later on). It has the side effect of making animals run away when attacked.
There are probably a couple spells that overcome this bug but i found none so far. And if i found one as a "starter" dummy spell for the triggered effect, it would need to be capable of targeting all targets (doodads, buildings, invulnerables, etc) so that is not likely to happen.
Other:
*Mkay...
*Lore-wise it totally makes sense, but i am not sure about the balance of it. It would be like getting the best of 2 quest domains at the cost of one (the animal one).
*Yes it will be extended to those, and maybe titanotheres aswell.
**Yep, but hunters too. SO i was asking myself whethere they should both result in Ikran Makto or if i should find a skin with a bow for mounted Hunter.
**Yep again

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