This is a simple but useful tool that can turn on/off the autoattack of the units.
I've made this originally to the map DotA (you can see my thread there:
http://www.playdota.com/forums/showthread.php?p=7062848#post7062848)
Special thanks to Bribe for his Damage Engine (
http://www.hiveworkshop.com/forums/spells-569/gui-damage-engine-v2-2-1-0-a-201016/)
Update v0.07:
-Now the system does not interferes with the Object Editor value "Stats - Can Flee" Which can be True or False.
Update v0.09:
-Now original worker units (like peons or peasants) can switch their autoattack properly
-Fixed some minor leaks.
Update v0.10:
-Two minor bugs fixed.
Update v0.11:
-Improved "Attack React Disabler" trigger.
-Added a RESPAWN trigger, you have to copy it everytime you create an unit via triggers.
Update v0.12:
-Fixed a bug with Reincarnation based abilities.
Update v0.13:
-Now the RESPAWN trigger detects when a unit is created, if the player owner of the created unit has its autoattack off, it will automaticaly turn off the unit's autoattack.
Update v0.14:
-Added an aditional RESPAWN Trigger to detect when a unit is finished training and set its autoattack on/off properly.
Keywords:
Autoattack, Auto, Attack, On, Off, GUI, MUI