Well, I have an issue.
When ever I make a map where its like survival and I want to make the enemies become trigger-operated, it ends up backfiring and only like a few of the units move.
I know theres one really simple way, but that creates a unit lag, using periodic time. Theres the 'Unit - Enters Region' one, but that backfired on me too, only like a few or most of the units moved. Is there anyway to fix the problem? (Plus, I did this:
Oh and I have another problem. I see that Konstrukt's Marine models have the prone, but I dont know how to get them working right and to keep them light that. Any way to do it? I've tried one way but it didn't really work.
I now have another problem. You know how when someone gets hit by a car they get knocked back? Well We're using vehicles also but I'm having troubles having the vehicle damage a zombie and/or player then knocks it back.
When ever I make a map where its like survival and I want to make the enemies become trigger-operated, it ends up backfiring and only like a few of the units move.
I know theres one really simple way, but that creates a unit lag, using periodic time. Theres the 'Unit - Enters Region' one, but that backfired on me too, only like a few or most of the units moved. Is there anyway to fix the problem? (Plus, I did this:
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Events
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Unit - Enters Spawn
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Conditions
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Actions
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Unit Group - Pick Every Units Owned By (Random Player In Humans) and do (Unit - Order Entering Unit to attack move to (Picked Unit))
Oh and I have another problem. I see that Konstrukt's Marine models have the prone, but I dont know how to get them working right and to keep them light that. Any way to do it? I've tried one way but it didn't really work.
I now have another problem. You know how when someone gets hit by a car they get knocked back? Well We're using vehicles also but I'm having troubles having the vehicle damage a zombie and/or player then knocks it back.
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