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I wish to make an auto-cast ability that when activated makes melee's heroes attack ranged but when not activated his melee, i do not have a clue about how to do this so any suggestions/help would be awesome thanks
You can make your hero's second attack (Combat - Attack 2) ranged, copy paste an Orb of Fire-type ability (it's in the "Items" abilities) and let the Data - Attack Index Enabled to be "2". Moreover, copy paste a Searing Arrow type ability, as Teelo already suggested.
Trigger
Events
Unit - A unit is issued an order with no target
Conditions
Actions
If (All conditions are true) then do (Actions) else do (Actions)
If - Conditions
(Issued order) Equal to (order(flamingarrows))
Then - Actions
Unit - Add (Orb of Fire) to (Triggering unit)
Else - Actions
If (All conditions are true) then do (Actions) else do (Actions)
If - Conditions
(Issued order) Equal to (order(unflamingarrows))
Then - Actions
Unit - Remove (Orb of Fire) from (Triggering unit)
I don't recommend using Orb abilities but using spells such as Heal, Curse, Slow, Faerie Fire etc. as dummies.
Also, if you really want to create a ranged attack for a melee attacker you could morph the unit, replace it by the ability Chaos or by triggers, or by giving it another attack.
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