- Joined
- Sep 5, 2015
- Messages
- 369
I downloaded first (custom) aura model and used it, its HUGE. BUT when i take Paladin hero (for example) and put inferno on it, after scaling inferno down to be around the size of the normal hero (paladin hero for example) the aura is now nicely tightened around him.
>>> Any way to dictate the size of auras without having to jerry-rig this? <<<
(i.e. delete 100s of units ive already made and try to remake them while planning what the aura size would be for everyone...-.-)
It would be important enough for my map to do this but man..i got like 100-200 units made and i would (after testing aura on almost all of them) have to remake atleast half of them and tbh i dont think its even possible for some units (i.e. taking smallest unit out there, and then giving it a murloc model or something super small) doesn't even seem viable
also some units don't recieve auras in general? and some the aura will flicker around them real quick then turn off after moving or whatever. VERY ODD? (snapdragon, pit lord (purple one), dragonspawn and a few others)
>>> Any way to dictate the size of auras without having to jerry-rig this? <<<
(i.e. delete 100s of units ive already made and try to remake them while planning what the aura size would be for everyone...-.-)
It would be important enough for my map to do this but man..i got like 100-200 units made and i would (after testing aura on almost all of them) have to remake atleast half of them and tbh i dont think its even possible for some units (i.e. taking smallest unit out there, and then giving it a murloc model or something super small) doesn't even seem viable
also some units don't recieve auras in general? and some the aura will flicker around them real quick then turn off after moving or whatever. VERY ODD? (snapdragon, pit lord (purple one), dragonspawn and a few others)