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It's only possible to make a spell target all friendly units or no friendly units, you can't make one that targets only your own units. I originally thought the "Player Units" field did this but it appears to just do nothing.
I think Player Units mean it won't affect AI/Computer units... and yeah, AFAIK you cannot set that on the OE... though I have been away from WE for quite a long time now...
I believe that would work on both allies and enemies (as long as they are player units)... at least for casted spells it works that way when you don't check either allied or enemy
w8 how about that "Friend" option? try setting target to only "Friend"
I have an idea.. and tested it myself.
First, set the condition to target only ancient and allied. Every second pick heroes around the aura holder to check if there's player owned and set them to ancient from trigger add classification. Remove the ancient classification once they walk out of range each second. Therefore it will only work when your own units come in range and not when other allied come in range cause they are not set as ancient, If you want it narrower, check the hero units, ground, air, not self, ancient, vulnerable. <--- Even if its allied creep ancient, it wont get the effect, unless ur triggering skills are good then it should take some time to implement and good luck
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