Hi,
in my map i have a tower called geiger counter. (that physik thing that can count the radiation of atoms)
It has the ability to increase the attackspeed per 10 creeps on the map and get a little loss of damage to compansate dps increase.
My question now is:
If it attacks basicly with 4.00 how much must i increase the attackspeed (gloves of haste ability) to get to max attackspeed, which should be 0.1 right?
Does +100% Attackspeed means half the original attackspeed ?
So would +100% be 2.00? (if Base is 4.00)
Or is 1.00 at the ability just the reduction without any percentage and the result would be 3.00?
So if i have 10 steps of increasing attackspeed how much must be one step to get to 0.1 with the 10th one?
By the way, because i really like this forum and the people who try to help me i gonna show you the map.
There is atm no balancing, not all Level and Races included.
When it's finished i hope to have created a map at the level of shopping maul or skibi.
in my map i have a tower called geiger counter. (that physik thing that can count the radiation of atoms)
It has the ability to increase the attackspeed per 10 creeps on the map and get a little loss of damage to compansate dps increase.
My question now is:
If it attacks basicly with 4.00 how much must i increase the attackspeed (gloves of haste ability) to get to max attackspeed, which should be 0.1 right?
Does +100% Attackspeed means half the original attackspeed ?
So would +100% be 2.00? (if Base is 4.00)
Or is 1.00 at the ability just the reduction without any percentage and the result would be 3.00?
So if i have 10 steps of increasing attackspeed how much must be one step to get to 0.1 with the 10th one?
By the way, because i really like this forum and the people who try to help me i gonna show you the map.
There is atm no balancing, not all Level and Races included.
When it's finished i hope to have created a map at the level of shopping maul or skibi.
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