- Joined
- Mar 23, 2008
- Messages
- 1,813
I have a special system when picking spells, each round you be able to pick (or upgrade) a skill/ability/spell. (comes a list of spells) It looks like this in-game:
Frenzy(-frenzy): When using this spell, you attackspeed increase enormously for a short time. Three levels.
Attackspeed bonus-60%
Duration-15 seconds
Frost Nova(-fnova): Blast your target with damage, plus nova damage and slow movement in aoe. Three Levels.
Targetdamage-90
Novadamage-60
Movement slowed-15%
Blabla: blabalablbalaa.etc.etc.etc.etc.you get it
It comes up a list of chooseable skills, and you write the command that is in the parantesis to learn it, but the problem is when i need to upgrade the spell, because when you got level 1 on the skill and write for example
-frenzy, to upgrade it to level 2, i have no idea to make that work. Is it any like condition so when a player writes -frenzy, -unit has frenzy level 1, remove frenzy level 1, learn unit frenzy level 2?
2.And another question that belongs to that too, how do i give the right player the skill to the right unit, for example: Player 1 writes -frenzy. Learn frenzy to (?)..unit? I have one hero (Footman hero, same unit type for every player). So when player 1 writes the command, i want player 1´s Footman to get the skill.
Thanks, fagge
Frenzy(-frenzy): When using this spell, you attackspeed increase enormously for a short time. Three levels.
Attackspeed bonus-60%
Duration-15 seconds
Frost Nova(-fnova): Blast your target with damage, plus nova damage and slow movement in aoe. Three Levels.
Targetdamage-90
Novadamage-60
Movement slowed-15%
Blabla: blabalablbalaa.etc.etc.etc.etc.you get it
It comes up a list of chooseable skills, and you write the command that is in the parantesis to learn it, but the problem is when i need to upgrade the spell, because when you got level 1 on the skill and write for example
-frenzy, to upgrade it to level 2, i have no idea to make that work. Is it any like condition so when a player writes -frenzy, -unit has frenzy level 1, remove frenzy level 1, learn unit frenzy level 2?
2.And another question that belongs to that too, how do i give the right player the skill to the right unit, for example: Player 1 writes -frenzy. Learn frenzy to (?)..unit? I have one hero (Footman hero, same unit type for every player). So when player 1 writes the command, i want player 1´s Footman to get the skill.
Thanks, fagge