I Have a skill called, Abnormal Frenzy which is based from an attribute bonus and is inside a spell book (agility spell book) I Initialized it to be disabled on the start of the game.
when the hero reaches a certain amount of agility then the spell would be enabled again but it seems like it does not work
when the hero reaches a certain amount of agility then the spell would be enabled again but it seems like it does not work
-
AAS1 Samurai Init
-
Events
- Time - Elapsed game time is 0.04 seconds
- Conditions
-
Actions
- Player - Disable Abnormal Frenzy for Player 1 (Red)
- Player - Disable Abnormal Frenzy for Player 2 (Blue)
-
Events
-
AAS1 Samurai Learn
-
Events
- Unit - A unit Learns a skill
-
Conditions
-
And - All (Conditions) are true
-
Conditions
- (Learned Hero Skill) Equal to Agility Attribute
- ((Unit-type of (Triggering unit)) Equal to Samurai) or ((Unit-type of (Triggering unit)) Equal to Headhunter)
- (Agility of (Triggering unit) (Include bonuses)) Greater than or equal to 23
-
Conditions
-
And - All (Conditions) are true
-
Actions
- Player - Enable Abnormal Frenzy for (Triggering player)
-
Events