I made a trigger for a skilled called Abnormal Frenzy
it uses a dummy and 2 skills
One is passive, One is Active
Abnormal Frenzy (Based on Bash) and Abnormal Frenzy Buff (Based on Bloodlust)
I want to make the unit with the skill have a temporary Bloodlust buff by chance for example
- Gives the hero a 7% chance to increase his attackspeed for 1 minute -
So here are my triggers
it uses a dummy and 2 skills
One is passive, One is Active
Abnormal Frenzy (Based on Bash) and Abnormal Frenzy Buff (Based on Bloodlust)
I want to make the unit with the skill have a temporary Bloodlust buff by chance for example
- Gives the hero a 7% chance to increase his attackspeed for 1 minute -
So here are my triggers
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AAS1 SkillTrigger
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Abnormal Frenzy
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Actions
- Unit - Create 1 Dummy (Abnormal Frenzy) for Player 1 (Red) at (Position of (Casting unit)) facing Default building facing degrees
- Unit - Order (Last created unit) to Orc Shaman - Bloodlust (Casting unit)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Casting unit) has buff Abnormal Frenzy ) Equal to True
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Then - Actions
- Unit - Kill (Last created unit)
- Else - Actions
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If - Conditions
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Events