Abnormal Frenzy Problem

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Jul 9, 2009
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I made a trigger for a skilled called Abnormal Frenzy
it uses a dummy and 2 skills
One is passive, One is Active
Abnormal Frenzy (Based on Bash) and Abnormal Frenzy Buff (Based on Bloodlust)
I want to make the unit with the skill have a temporary Bloodlust buff by chance for example
- Gives the hero a 7% chance to increase his attackspeed for 1 minute -
So here are my triggers :)
  • AAS1 SkillTrigger
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Abnormal Frenzy
    • Actions
      • Unit - Create 1 Dummy (Abnormal Frenzy) for Player 1 (Red) at (Position of (Casting unit)) facing Default building facing degrees
      • Unit - Order (Last created unit) to Orc Shaman - Bloodlust (Casting unit)
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • ((Casting unit) has buff Abnormal Frenzy ) Equal to True
        • Then - Actions
          • Unit - Kill (Last created unit)
        • Else - Actions
 
You can not use event 'starts efect of ability' and hope that is responds on bash passive ability ;/ It doesn't work like that.

Use GDD, which I've linked to you a lot of times and additionaly add condition:
(Random integer variable from 1 to 100) Less or equal to 7.
If both conditions are true (GDD_DamagedUnit has passive Abnormal Frenzy and that random number is actually 7 or lower that create your dummy and cast blood lust. Unfortunatelly it triggers with each damage dealt by given unit, nt only physical one.
 
can I ask where can I find unit has Skill in the conditions?
anyway + rep and thanks again for the help
 
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