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[Solved] Skill Learn Trigger

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Level 11
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Jul 9, 2009
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927
I Have a skill called, Abnormal Frenzy which is based from an attribute bonus and is inside a spell book (agility spell book) I Initialized it to be disabled on the start of the game.
when the hero reaches a certain amount of agility then the spell would be enabled again but it seems like it does not work
  • AAS1 Samurai Init
    • Events
      • Time - Elapsed game time is 0.04 seconds
    • Conditions
    • Actions
      • Player - Disable Abnormal Frenzy for Player 1 (Red)
      • Player - Disable Abnormal Frenzy for Player 2 (Blue)
  • AAS1 Samurai Learn
    • Events
      • Unit - A unit Learns a skill
    • Conditions
      • And - All (Conditions) are true
        • Conditions
          • (Learned Hero Skill) Equal to Agility Attribute
          • ((Unit-type of (Triggering unit)) Equal to Samurai) or ((Unit-type of (Triggering unit)) Equal to Headhunter)
          • (Agility of (Triggering unit) (Include bonuses)) Greater than or equal to 23
    • Actions
      • Player - Enable Abnormal Frenzy for (Triggering player)
anyone can help ? thank you :)
 
Level 11
Joined
Jul 9, 2009
Messages
927
well there are 3 spell books in every character, every spell book has a corresponding attribute, when you reach a certain amount of the attribute you will gain that skill.
 

Dr Super Good

Spell Reviewer
Level 64
Joined
Jan 18, 2005
Messages
27,285
Player - Enable Abnormal Frenzy for (Triggering player)
Does that event return a "Triggering player"? Not all unit events do I believe. Try Getting the player field from the owner of the triggering unit.

If it still does not work, try replacing triggering unit with learning unit (hopefully this is not the case...).
 
Level 11
Joined
Jul 9, 2009
Messages
927
Ok I will try that doctor :)
Edit: Thanks doctor its ok now +rep
 
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