Attacking for 0 Damage

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Level 13
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Oct 27, 2008
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okay well the hero attacks but does no damage at all
Attack Type: Hero
Cooldown: 2.00
Damage Base: 10
Damage # Dice: 1
Damage Dice Sides: 6
Number of Targets 1
Projectile Speed: 900
Range: 600
Range Motion: 250.00
Targets Allowed: Air, Debris, Enemy, Ground, Item, Structure, Ward
Weapon Type: Missile
And yes its Enabled

So knowing all that what can cause a unit to deal 0 damage not counting armor.
 
well its skills are triggered skills
Mana Shield: Absorbs 1% +1% per lvl cost of 1 +.5 per lvl (Based on Mana Shield)
Soul Protection: Reduce spell damage by 2% per lvl (Based on Elune's Grace)
Immortal: Makes the Hero Invulnerable for X time or until target ally unit dies (Based on Channel)
Mana Explosion: Deal damage to every unit in 400 range of hero damage = ((.2 x skill lvl) x mana) Cost: all mana (Based on Channel)
Soul Search: Steals mana from nearby units (Range and Mana steal vary depending on its lvl) (Based on Roar)
 
The armor was only at 10% reducation and he was at 200-230 Damage
I'll bring everything over to a map with all the same settings and you can check it
Things bring put over
Hero, Skills, Triggers, Game Constants
A few Units
 
Combat Attack 1 - Weapon Type: Missle
Its not Bounce Missle just "Missle"

......... LACK OF DEALING DAMAGE WAS CAUSE THERE WAS....
Combat - Attack 1 - Projectile Arc: 0.00

Since when id that effect all missle attacks?
 
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