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Attack speed % Calcuation

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Level 7
Joined
May 18, 2010
Messages
264
Btw attack speed is ok...
His animation is wrong.
He hits like Lightning in 0.1sec animation then stands until next hit
can i make his attack last longer(the animation)


  • Untitled Trigger 001 Copy
    • Events
      • Player - Player 1 (Red) types a chat message containing asd as An exact match
    • Conditions
    • Actions
      • Game - Display to (All players) the text: (String((Current movement speed of Paladin 0000 <gen>)))
Is there something for Attack speed like here Movment speed?
 
Last edited:
Changing combat animations in contained in those fields:

- Combat - Attack 1/2 - Animation Backswing Point (Real);
- Combat - Attack 1/2 - Animation Damage Point (Real);
Anyways, whats the attack speed of your unit?

Attack speed formula: (1 + IAS)/BAT. This determines amount of attacks per second for unit.
BAT - base attack time. IAS - increased attack speed divided by 100, so if you have 100% IAS you have to divide it here by 100 what gives us 1.00.

Agility, auras, bonus % attack speed busts your IAS Maximum amount is 400% for every unit -> 4.00 IAS calculated.
 
Level 7
Joined
May 18, 2010
Messages
264
Changing combat animations in contained in those fields:

- Combat - Attack 1/2 - Animation Backswing Point (Real);
- Combat - Attack 1/2 - Animation Damage Point (Real);
Anyways, whats the attack speed of your unit?

Attack speed formula: (1 + IAS)/BAT. This determines amount of attacks per second for unit.
BAT - base attack time. IAS - increased attack speed divided by 100, so if you have 100% IAS you have to divide it here by 100 what gives us 1.00.

Agility, auras, bonus % attack speed busts your IAS Maximum amount is 400% for every unit -> 4.00 IAS calculated.
Thx man that helps alot
 
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