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Attack point effect air units < 25 height?

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Skip that air-movementtyp and change it back to ground. When a unit enters the map simply add the ability 'Amrf' and them remove it. This makes the unit "flyable" with the function SetUnitFlyHeight() and thus makes it also possible the unit to 'jump'.

JASS:
function MakeUnitFlyable takes unit u returns nothing
 call UnitAddAbility(u, 'Amrf')
 call UnitRemoveAbility(u, 'Amrf')
endfunction
 
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