Moderator
M
Moderator
22:14, 12th Mar 2014
Hell_Master: See eubz's suggestions:
And as for my own, it's just your everyday TD map and I would suggest doing hat eubz said to you as suggestions and also consider making this much better in cases of displaying wave texts, descriptions and texts. Make them much more neat, organized and etc.
You might want to add some unique stuffs in here as well like featuring other gameplay types into this such that of a mix gameplay. For now, needs fix or Awaiting Update.
Hell_Master: See eubz's suggestions:
eubz;2497605 said:reviewThe Review
1. I have played your map and saw its triggers. You have many location leaks specially in the wave and spawn triggers.
2. The terrain can still be polished.
3. During the gameplay, a sound catches my attention, it say's that our ally is under attack or something like that. And to my surprise, someone is harvesting golds. Instead of doing this just set bounty on to player 12 brown and remove that annoying harvester.
4. During the selling of the tower, the death animation of the tower is very much obvious. If you kill the tower, get its position, put it in the variable, create SFX, do some more stuff then remove dying unit from the game so the death animation is not obvious.
5. As the creeps enter the last region where they are suppose to diminish the life you set, the death animation of these creeps are also obvious. The same solution can be done. After you kill the unit via trigger remove it in the game after some stuff you set.
6. If possible, don't use waits.
Some more
1. You can still improve your description.
needs fix: 1.23/5
And as for my own, it's just your everyday TD map and I would suggest doing hat eubz said to you as suggestions and also consider making this much better in cases of displaying wave texts, descriptions and texts. Make them much more neat, organized and etc.
You might want to add some unique stuffs in here as well like featuring other gameplay types into this such that of a mix gameplay. For now, needs fix or Awaiting Update.