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The Lost Village

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
This village is a small,but its very beatyful place to come for a rest or just to take some air,but years ago bandits invaded the village and now the villagers are afraid to come out.Kill them and the village will recive you with a nice rewards and units of honor.

The map has:
1x Tavern (center)
2x Goblin Merchants
2.Mercenery Camps
4x Gold mines (included base ones)
Mixed Tiles !
New heroes for Undead,Humans and night Elves,for the orcs and think they are good !
Undead:
Death Knight model (Darion)
Necro Lord
Dreadlord model (Balanar)
Shadow Rouge very cool i like it,try him out
Night Elves
Keeper of the Grove with model (Furion)
Pristess of the moon with new model
the others are left.
Humans:
Paladin to Uther
Archmage to Jaina

Hope you Like it and have fun !


-Credits:
Ebon Blade
Contents

The Lost Village (Map)

Reviews
22:42, 12th Mar 2014 Hell_Master: See Shadow Fury's review. Most of the main points were stated by the review which you needs to fix: Do tell me if you have fixed all or MOST of them.

Moderator

M

Moderator

22:42, 12th Mar 2014
Hell_Master: See Shadow Fury's review. Most of the main points were stated by the review which you needs to fix:

Shadow Fury;2484828 said:
Slightly poor map. Here is my review:-

- I see nothing new with the new heroes. All abilities are old. Some heroes just have their model changed and the same abilities, others simply have the abilities of other heroes. What's new and exciting in this?
- The terrain looks bad. Tile variation wasn't used well and was flat. Having a look at the left side of the map, I found a ramp. This restricts the playable area because it isn't wide enough. The village itself isn't good either. I didn't really like the buildings spammed beside each other and attached to one another
- The tavern is guarded and that's wrong. If a player wants his first hero to be a Tavern hero, he'll not be able to do so if it is guarded


SUGGESTIONS:-
- Your terrain needs some improvement. Always vary your tiles a lot and don't leave large areas with one tile only. I see a vast area of one tile then you jump immediately to another one (Dark Grass and Rock in the shallow water at the top)
I'm not an expert terrainer, so it would be better to read some tutorials
- Remove the guards from the Tavern
- Widen the space at the left side of the map
- When someone says "New Heroes", I expect to find heroes with BRAND NEW abilties, not with their models changed and with same old abilities. You need to make custom abilities for heroes to be able to call them "New Heroes"


OVERALL RESULT:-
To finish my review, I believe this map needs to be improved. I'll give it 2.5/5, rate 2 and AWAIT UPDATE!

Do tell me if you have fixed all or MOST of them.
 
Level 21
Joined
Nov 4, 2013
Messages
2,017
Slightly poor map. Here is my review:-

- I see nothing new with the new heroes. All abilities are old. Some heroes just have their model changed and the same abilities, others simply have the abilities of other heroes. What's new and exciting in this?
- The terrain looks bad. Tile variation wasn't used well and was flat. Having a look at the left side of the map, I found a ramp. This restricts the playable area because it isn't wide enough. The village itself isn't good either. I didn't really like the buildings spammed beside each other and attached to one another
- The tavern is guarded and that's wrong. If a player wants his first hero to be a Tavern hero, he'll not be able to do so if it is guarded


SUGGESTIONS:-
- Your terrain needs some improvement. Always vary your tiles a lot and don't leave large areas with one tile only. I see a vast area of one tile then you jump immediately to another one (Dark Grass and Rock in the shallow water at the top)
I'm not an expert terrainer, so it would be better to read some tutorials
- Remove the guards from the Tavern
- Widen the space at the left side of the map
- When someone says "New Heroes", I expect to find heroes with BRAND NEW abilties, not with their models changed and with same old abilities. You need to make custom abilities for heroes to be able to call them "New Heroes"


OVERALL RESULT:-
To finish my review, I believe this map needs to be improved. I'll give it 2.5/5, rate 2 and AWAIT UPDATE!
 

SeedinAethyr

Spam Moderator
Level 11
Joined
Dec 2, 2012
Messages
168
A few comments...

This is not a full review and should not be taken as such. This is just my personal comments on the description of the map. I have not played the map and no consideration should be given to this post when deciding to approve or reject this map.

First of all, your description is unappealing and just about unacceptable. Make it look better and give more effort in describing the map. Look at other melee maps and use their descriptions as a template. Later, when you become more experienced in BBCode usage you can create your own.
Secondly, check your grammar and spelling. It is difficult to read and it makes your map seem much more unprofessional.
Thirdly, since you have added custom content into your map, I believe that the map should be considered an altered melee. A melee is pure Warcraft with no triggers beyond Melee Map Init, no new units, no modified units, no player owned units, no set teams, and no imported content. You have new heroes as well as imported content, so your map is considered an altered melee (even though the alteration is small). I recommend you change this in your map description. (One of the reasons I dislike maps that are categorized as melee but have alterations is because I have lately taken an interest to Warcraft III mods which most of the time do not run on melee maps which have even the tiniest modifications on then. I have downloaded many of the maps classified as melees on the Hive and stuck them in my map folders only to find out that they do not run because there is some new creep or whatever.)

Please take into consideration what I said.
 
Level 5
Joined
Dec 12, 2013
Messages
46
Hi i have some good points and some bad points


Good things:
The map terrain is good(4/5)
The map is better than mine (4.5/5)
necromancer hero for Undead(5/5)
Bad things:
I didn't really like that object editing for human(2/5)
Tavern should not be protected(2.5/5)
decrease the items thrown from creeps(4/5)
For a melee map that is good but it is not a melee map it got some costum data so choose the other kind of melee maps(4/5)
Medium things:
The village is not a village it's a city(4/5)
terrain in the village is the best but it is a bit weird (2/5)
reasons:
I know this is not words from someone who only made 1 good description in all his uploads but your description seems more important than it is for a melee-like map for my opinion(1/5)


-Overall:
33/50 :
3.3/5
vote for approval and rated 3
 
Level 10
Joined
Sep 1, 2013
Messages
773
Hi i have some good points and some bad points


Good things:
The map terrain is good(4/5)
The map is better than mine (4.5/5)
necromancer hero for Undead(5/5)
Bad things:
I didn't really like that object editing for human(2/5)
Tavern should not be protected(2.5/5)
decrease the items thrown from creeps(4/5)
For a melee map that is good but it is not a melee map it got some costum data so choose the other kind of melee maps(4/5)
Medium things:
The village is not a village it's a city(4/5)
terrain in the village is the best but it is a bit weird (2/5)
reasons:
I know this is not words from someone who only made 1 good description in all his uploads but your description seems more important than it is for a melee-like map for my opinion(1/5)


-Overall:
33/50 :
3.3/5
vote for approval and rated 3

I agree with some of your points, but here's where I disagree:
Taverns can be protected, it's on the decision of the creator if he wants to make it hardcore.
Overall, good review too. But it's not acceptable to the map section, I guess.
 
Level 5
Joined
Dec 12, 2013
Messages
46
I agree with some of your points, but here's where I disagree:
Taverns can be protected, it's on the decision of the creator if he wants to make it hardcore.
Overall, good review too. But it's not acceptable to the map section, I guess.
UMM, really i copied this point from shadow fury

I agree with some of your points, but here's where I disagree:
Taverns can be protected, it's on the decision of the creator if he wants to make it hardcore.
Overall, good review too. But it's not acceptable to the map section, I guess.
I know it is not accepted but it is just my opinion
 
Last edited by a moderator:
Level 5
Joined
Dec 5, 2012
Messages
49
Thank you all for your advices and appinions !
But,if you can give me a little more time,I promise you i ll make a lot of diffrences,add new heroes with new spells (included the tavern) change a little bit of the tiles maybe if you didnt like those.I just wanted your advices and appinions to make it good.thank you all !
 
Level 21
Joined
Nov 4, 2013
Messages
2,017
I agree with some of your points, but here's where I disagree:
Taverns can be protected, it's on the decision of the creator if he wants to make it hardcore.
Overall, good review too. But it's not acceptable to the map section, I guess.

Taverns shouldn't be protected at all! As I said, what is a player going to do if he wants to hire a tavern hero as a first hero?
Anyway, perhaps I believe that taverns shouldn't be protected because ALL melee maps have unguarded taverns yet I might be wrong.
 
Level 30
Joined
Nov 29, 2012
Messages
6,637
Gosh, mohab. Please stop double posting and merge it. Nevermind, I'll do the merging.

Next time, make you are to write all the text in one post or it's the punishment for you (I do not mean to scare you but really, it's been also many times you are double posting and even quadruple posting to be honest. I am sure that you should have learned from this.).

By the way, this looks interesting. I might review this one. Lastly, great review, Shadow Fury and mohab. At least, it makes my job easier for I'll have some basis at some things. Thanks for helping out!
 
Level 32
Joined
Apr 2, 2013
Messages
3,956
Thank you all for your advices and appinions !
But,if you can give me a little more time,I promise you i ll make a lot of diffrences,add new heroes with new spells (included the tavern) change a little bit of the tiles maybe if you didnt like those.I just wanted your advices and appinions to make it good.thank you all !

Some players get their only hero from the tavern, so it would be wise to take out the creeps guarding it. Just a piece of advise. Mix the tiles not randomly, but with which tile matches the others.
 
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